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@swift07I call it PBMM: Performance based matchmaking. And I’m fairly certain it works on a ladder system.
The issue is: Going up the ladder is super easy (just one game can put you in a lobby where 80-90% of the players are Diamond to Pred). But going back down the ladder takes much longer and requires really poor performances (depending on the account, it can take up to 30 matches with no damage and no top 5 placements to get knocked down into easier lobbies). THIS is a huge issue.
It’s a horrible system for a non-ranked mode.- @swift07 The last part of that video rings true for me. I think this is where I went wrong. I kept "powering through" the hard games until I got a win and then quit. So I was basically teaching the algorithm to give me more experiences like that and as time went on the wins just became more and more scarce and I would end up playing longer. Problem is you are
then never satisfied and you basically get addicted to it. Getting good with the weapons and doing firing range for countless hours didn't help either because the lobbies just got harder as I improved. Which btw makes me wonder what stats really mean and if you could accurately judge a player on it? As he mentioned, the software is programmed to think challenging = fun because of the long hours I played, but that was hardly the case. It almost became a part time job and a full time obsession. At this point I don't see a reason to continue either, what's the point of quitting early so I can get a better experience in the long run? I mean, I came to play, not try and manipulate the software. Might as well invest my time in something else then.
I feel like they did so much right and with just a little bit of tweaking this game could have been the goat but yeah..here we are. And the other guy is right, you need a full team, solo just ain't worth it. - @Axs5626Sxa5001 Agree. I feel that with the amount of players available and the state of things they might as well just remove the mm and let everyone fend for themselves. I think we would still have a better time in comparison.
- @Axs5626Sxa5001 It's EBMM, engagement based matchmaking and it's basically set up for you to lose a majority of your games. The technical director of Apex explains it on the video.
- @Unitee01 yep, exactly. As it explains on the vid, people are likely to continue playing a game if they kept losing because it's challenging. On the flipside, people who win (dominate), will get bored because the game doesn't provide them enough of a challenge, so they move on to other games. So bascially, you are not likely to keep dominating lobbies because it will just get more difficult.
- CCbathwater3 years agoSeasoned Ace
I wonder how the MM engine deals with me. I probably confuse it alot, as I am probably #1 most leaving player EU. 🤭 I even left a Gun Run when we were leading 23-16-14-13 because some crouch spam kid ****** me off.
- @swift07 It's 100% true, I have eventually stopped playing every game that I became good at or where I felt the challenge was gone. But they took it a bit too far. There is challenging and then there is straight up aggro inducing. The best games I've had in Apex was ironically the ones where I felt the closest matched to my skill level. Nail biting last matches where it turned into a 2v2 because teammates were eliminated and the win could go to either side, I know many don't like that, but I loved it. It felt fair, and made matches interesting. The way things are now is the games are either way too easy 5% of the time and way too hard 95% of the time. There's no middle ground anymore.
- @CCbathwater This is why I stopped playing certain servers as well. You can tell when someone was using 3rd party hardware/software for turbo crouch spam, it's stupid.
- Wolferato3 years agoNew Ace
@Unitee01 Each has it's own experience of this, of course, but here's sill room for progression. I'm an average player and still get at least 2 wins on a daily basis and quite a number of kills. As with the smurfs, I rather take upon me to beat them, which happens 50% of the time, rather than give them the satisfaction of me getting pissed about it. Try EU servers.
- @Wolferato I understand this, but for the time invested and the progress I made since starting in season 1 vs the actual payoff I can see via stats I just don't see the point anymore. I improved a lot, but it doesn't show, it feels like its getting worse overall and that doesn't add up to me. I understand that a lot of it is also dependent on the server involved and I have experienced this 1st hand when I switched to Belgium from London. I would like to play other EU or even US servers to see but unfortunately it completely destroys my ping.
- @Axs5626Sxa5001 I'm glad you mentioned the top 5 thing affecting the sbmm. This what most passive players that complain about getting rolled by good players every game do not understand.
- @Unitee01 defintely, I rather play with teammates and opponents my skill level because it makes more interesting matches, and I also I like to see improvements along the way. With the current MM, it's hard to tell if you're getting better because the lobby skill level fluctuates so much. KD and win percentage are indicators but those can be skewed. I wouldn't mind if they even just removed MM but that would most likely never happen.
- @swift07 I think what I’m describing isn’t that dissimilar from what an EOMM system would do.
A ladder system— by design, intentionally makes the game harder after a good performance on a specific “ladder rung”. They want you chasing that feeling of a win, while simultaneously trying to separate people having a good day and people having a bad day.
Theoretically, EA/Respawn wants everyone winning at similar rates, because they want people mentally primed to feel good and spend money. The devs themselves said they don’t want players winning too much or losing too much. The PBMM ladder system sucks but it does succeed in separating the bulk of high skilled players from the lower skilled players. Of course, lower skilled players still have to deal with smurfs.
But yes, the system is definitely based on trying to maximize engagement. - r1ggedgame3 years agoSeasoned Ace
To clarify, i love the game itself (10 Mio Dmg should say a lot). the movement and general mechanics are great, gfx and sound/music have appeal, maps are mostly very good, all ingredients for a Top AAA Title. But the Matchmaking System ...
@swift07that video tells me a lot about the how the devs see the game, they clearly dont understand that somebody coming back over and over again isnt necessarily enjoying the game, but hopes that one of the 100 matches he tries is actually good and enjoyable (im talking not about wins, only about games that kinda feels satisfying), big difference !
But the plain numbers of their statistics dont include whats driving the player to stay in the game.
From that statement it sounds like they want all to have a good time, but in fact they are tilting a lot of players.
Lower skilled players complain about sweaty lobbies and higher skilled players complain about teammates that arent up for the task.
Either way a very bad and toxic combination that only amplifies over time.
I get that they might act only in good faith ... but you all know whats the opposite of good : good intentions !
Being tight lipped about the System only fuels speculations and the given excuse that if they would declassify their system, people would try to "game" it, only tells me that the system has some major flaws.
Elo, Glicko ect. are all pretty much transparent and proven over a long period of time and it would be easy to spot if smb. would try to gain an advantage due to the transparency.
They also take those infamous EA patents as a shield, saying its not THAT system to silence everyone that mentions engagemend based matchmaking, but in fact they even tell it to your face that they use a system that is engagement optimized.
Its just not the EA one but their own implementation (otherwise they would need to pay EA big dollars, not the other way around ...).
I started to complain about this end 2020 and i forecasted a (excrement)show in the near future, ok took a while but now its cooking !
If they really want to make money with Apex till 2027, they have to act now and fast.
Otherwise it will just pile up, people get more angry and leave EA and Respawn Games for good on burned soil, only the lack of competing games on a similar lvl makes me still play Apex (sry to say that, but every other BR is inferior when it comes to the plain game mechanics)
Hell, even Top YTers now encourage people not to play/pay to bring change, bcs the Accounting only understands one language : The Almighty $$$.
And the Accounting sets the tone wether devs are allowed to work on the title and what should be done or not.
You can see that by the complaints about the cosmetics, they bring the cash. Somethings wrong with the cashcow, it gets fixed immediately, somethings wrong with the netcode/servers/matchmaking ... put it on the backburner until it adds up and causes the cashcow to take a hit.
They really need to talk with the main audience and not those ImperialHals, Timmys, you name it.
We saw it with other games (Diabotical), Devs listened mainly to pro players during the closed beta (which itself was a huge blast, great time enjoyed it a lot) changed things accordingly and lost most of the casuals weeks after release, now the games is pretty much dead. - @Axs5626Sxa5001 yes, it's ultimately about retaining players and within their MM system, it is based on the individual's performance in a short period of time (maybe last 10 matches).
@Axs5626Sxa5001 To make it simple, people will play a game if it is fun, even if they lose a lot.
Nobody wants to lose every time, but there are plenty of games in game history where people lose a whole ton, but keep on playing because they had a good time. Apex Legends is for sure not one of those games to have such a retention, not in BR anyway.
The illusion of BR, though, is that you did something even if you didn't win. Which is okay if you like place 10th or better every now and then. It's the ranked system which shows just how flawed that can be, though, where if you don't place top 5 every game, you aren't going far.
So, I can point that obvious point about a game being fun to every dev in existence. But in the end, if it's a Respawn dev, they don't know where their money is coming from, ignore me or anyone who is not a pro, and listen to the pro players...which is about as knuckleheaded a thing you can do since all those people are the super low minority who win a lot, and would have fun with this game no matter how bad it got, as long as they could have a day job doing it. Hit that viewership in the junk and you'll find out how fast your pros leave. Hint: Overwatch.
- @r1ggedgame yeah, I'm totally with you on your points and share the same sentiment. I really love the game and would like to see them address these issues by making changes, but I really don't have much faith because these issues, like MM, have been issues for a long time...and it hasn't changed. I'm at a point where, if another game similar to Apex and Warzone come out that doesn't have MM, cheating or audio issues, I would switch over. If Warzone 2 improved the situation with cheaters, I might switch back. I really had no issues with their MM. Although, I've really grown to like Apex, because of MM, audio and smurfing, I've been losing interest.
- Kyldenar3 years agoSeasoned Ace
@Axs5626Sxa5001 wrote:
The devs themselves said they don’t want players winning too much or losing too much.So, winning all of 3 matches, total, this season, is somehow not "winning too much or losing too much?"
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