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DoYaSeeMe's avatar
DoYaSeeMe
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6 years ago

Re: Request to upgrade the servers 🙏

@Elamami3440 Clientside, the tickrate is over 60, it was acknowledged by the dev that worked on the netcode. This change was pushed more than a year ago, right after Battle(non)sense's last video on Apex. Also, data is sent multiple times to reduce the damage caused by packet loss. That's why Apex is already using a lot of bandwidth, getting easily affected by congestion.

Serverside, tickrate is lower because of multiple reasons. First of all, the game uses public cloud (google,amazon and microsoft servers are involved), not just dedicated game servers. No one in this world has the money to update all data centers to top level just like that. Going from let's say 20 to 60hz means that a server has 3x less time to process an update, which can increase instability dramatically, possibly making the game unplayable during peak hours. Then, the bandwidth requirement would also triple, causing even more lag and packet loss for those with a weaker connection.

Here's a previous post of mine with links to some articles: https://answers.ea.com/t5/General-Discussion/Some-Interesting-Bits-Regarding-Apex-Servers-amp-Netcode/m-p/8764881/highlight/true#M69094

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