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Invisible to the others not to the player you're fighting with. Also, it doesn't have to be completely invisible, you could leave some ghost trails, similar to what enemy soldiers left behind when you were time jumping in Titanfall 2, indicating there's a battle going on in that area.
In this mode, players can be pushed to attack instead of just camp and wait, because someone else may take their prey away, or the hunters can suddenly become the hunted.
To haters: stop wasting your time to give non constructive criticism, I only have eyes for good, ideally non biased reasoning for what would or wouldn't work or similar examples (other than Destiny 2). This proposal can't hurt your game, I don't own Respawn or EA to force it on you, so relax 🙂.
I like the idea to an extent(BTW loved the time rift fight in TF2).
It would have to be squad based in squad though and solo based in solo.
Typically you take a shot at and hopefully called an enemy your squad should be sighting and shooting at the same enemy. This is to quick down and move on to the remaining 2 squad mates left. So in solo there would be some merit to your idea, and if that is you intent I apologize for missing it.
Yeah Almost as bad as someone getting shot and putting up a giant wall with thousands of bricks they had in their pocket. XD
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