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21 Replies

  • @hayhorNo, the kraber is a 1 shot kill, brick chunking cannon.
    It doesnt have much range and lot of bullet drop.
    I am speaking of a weapon that can shoot far and flat. That is not a 1 shot kill weapon, but will deal modest damage and reward shot placement.

    The damage of 70 is good but not overpowered due to slow firerate.
    Also at rage a 2x headshot will be 140, that a little more that tripletake headshot of 120. The Sentinel needs a 2x headshot multiplier.

  • @hayhor I would prefer the damage be dropped to 60 and be given a headshot multiplier 2x.

    But most importantly, I need something that can snipe at over 500 meters without me having to tilt the gun to the sky to rainbow the project. I neex something that can shot flat and fast to 500m or more that require skill to use but dosent feel seemingly imposdible to use. Something that can use a 20x scope or even 40x scope.
  • @hayhor

    Flat to 250m with some Arch to 500m.

    Ability to engage at 700 meters. It would still require skill to predict lead, and projectile speed.

    I have used the Sentinel during Armed and dangerous Evolved, and I can say its range is pathetic. I have used it at 200m at cages and have lost duel to Charge rifles and Longbows. The Sentinel range is pathetic for a bolt action rifle. The bullet drop at 100 meter. It should be superior to all snipers at that range. It needs a specified range of supermacy.

    And I believe 250m+ should be its range of supremacy. It should be flat to 250 meters.

    Range 100m -700m would be nice.

    Every Sniper needs a specified range.

  • Extremejinks's avatar
    Extremejinks
    5 years ago
    @hhnbbfggty66 The Sentinel currently has the tightest bullet drop out of every sniper and can deal upto 125 toe damage on a red Evo, it doesn't need a buff. Sure it doesn't have the DPS to compete with the triple take or Longbow, but if you crack a pesky sniper's shield with one shot, you can be certain they'll leave you alone for a bit after that.

    Trust me when I say you want to slap a mid-range scope on that bad boy (with an 8x in your inventory) and pair it with a good AR, works wonders.
  • @Extremejinks  Thing is, every sniper can 1 hit an evo if you're aiming for the head....and let's face it, if you're using an sniper you're aiming for the head, or at least you should be.

  • matzesingt's avatar
    matzesingt
    5 years ago

    Well why use any of theese? Wingman outperforms them all with ease 😉

  • budzai's avatar
    budzai
    Seasoned Ace
    5 years ago

    Don't use it as a sniper. Yeah it is the only real sniper like weapon (expect the Kraber). but it is the best as a mid rage weapon. But the problem: Wingman outclasses it (as others wrote) and also easier to get it fully kitted. So yeah the Sentinel (and the longbow to a degree) is in a strange place for sure.

  • @budzai  The longbow is pretty versatile to be fair as it's a DMR as opposed to a true sniper.

    Just as easy to run it with a 2x bruiser as it is a 4-8x/4-10x.

    Either way the sentinel is outperformed no matter how you look at it lol. 😛

  • budzai's avatar
    budzai
    Seasoned Ace
    5 years ago
    @MandatoryIDtag I meant that the wingmen outperforms the longbow too. But yeah it is better than the sentinel :P
  • @budzaiif i would ever pick up a sniper then i would actually take the sentinel for the last circles to crack red evos ^^ besides that all snipers are pfui

    crack shield and push with mastiff = profit

    but then again why put yourself at risk when you can just play wingman+mastiff

  • budzai's avatar
    budzai
    Seasoned Ace
    5 years ago

    @matzesingtYeah and when you miss you can start praying 😛
    And that were my 2 points:
    1. it is more of hand cannon than a sniper (using it in the last circle, yeah, doesn't sound very sniper like thing)
    2. Wingman is better.

  • @matzesingt
    " i would ever pick up a sniper then i would actually take the sentinel for the last circles to crack red evos ^^"

    That is the most ridiculous statement I have ever heard.

    No one is going to give you the time to crack their evo shield with a sentinel at that range (final circle).

    In the time it takes to crack an evo shield with a sentinel, youd be already dead by a R99 or R301.


    If I want to crack an Evo shield I would just headshot once with a longbow or triple take or a couple of body shots with a tripletake or longbow. 

    Heck to be honest, I could careless about cracking an Evo shield, I just bullet hose them with an R301 or Flatline, maybe even a Mastiff if close enough.

  • @matzesingt I could careless about the 15m to 75m pistol.

    I am talking about Snipers.
    100m+
    I need a weapon that can snipe from Octanes Gauntlet to Market. A weapon that can use a 20x scope.
    A real Sniper!
  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    5 years ago
    @hhnbbfggty66 No thanks, it's not even remotely accurate to how projectile guns function in real life or projectiles will function in regards to physics. All projectiles will drop due to gravity and energy loss from friction with air. That is unless they are assisted by some kind of propulsion system on the way to the target or purely energy based using light particles (charge rifle). There are no exceptions aside from the vacuum of space in area NO gravitational forces acting upon the projectile. In real life a charge rifle type of gun would still have problems of its own.

    The .50 Cal is one of the heaviest hitting sniping guns on the market. If you shoot one at a target that's about 1000 yards out, you can expect the bullet to drop a little over 22 feet. 500 meters is about 550 yards, so the projectile from a .50 cal at 550 yards will drop about 12 feet. That does not even factor in drift from cross winds which you have to compensate for in real life, especially at those kind of distances.

    The sniping scopes have range finders that make accounting for bullet drop easy and simple. If they eliminate or reduce bullet drop in snipers it will ruin the game IMO. That's saying a lot because I typically carry a sniping gun of some sort.

    I also don't see the point to long range sniping guns in this game, even on WE. You constantly have to change locations. That means camping some place for long periods of time and looking for targets is not much of an option. Even if it was an option, looting is what makes the difference in this game, whether you achieve that by looting areas that have not been hit, or pushing fights. If you want to win you need to upgrade your guns, armor and loot for the final fight.

    Sniping for the most part is just farming damage in this game. The longer the range the more true that statement becomes, simply because people can find cover and heal before you can land 2-3 shots to drop them.

    From there the only way a long range sniper would be remotely effective. Would be for the gun to be a 1 shot to kill type of gun. Anything outside of that and your targets are going to find cover and repair while figuring out how to make an exit from the area and get away from you OR close the gap and kill you in a CQC fight.

    I personally do not want 1 shot kill snipers in the game. It will ruin the game IMO. I don't need or want another a COD/BFV game in which you can't pop your head up any place without getting dropped by some camping sniper.

    The Sentinels damage is fine, head shots are something like 130-140 damage, all snipers do about 130-140 damage a head shot. Which is more than enough to make them effective. The only change I would make to them would be for Sniper guns to stun their targets more so that you have slightly more time to fire off that 2 and third shot to kill the person.
  • LordloshBang's avatar
    LordloshBang
    5 years ago

    @DarthValtrex wrote:
    The only change I would make to them would be for Sniper guns to stun their targets more so that you have slightly more time to fire off that 2 and third shot to kill the person.

    But the problem in this is if your whole team wear a sniper, that would be extremely OP and will make this game more and more campy, which is a very bad thing in a game like Apex.

    Snipers are in a good spot. If enemy team is good and are in a good spot, and 3 of them are wearing snipers, its insanely hard to get close to them and push them.

    If they make snipers more strong, it will be a very bad thing.

  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    5 years ago

    @LordloshBangRight now if you run a longbow and a sentinel in a squad you can drop people in 2 shots. Just let the Sentinel player call the shots out. Sentinel breaks shields longbow will do 50-60 damage on the body or 140 to the head.

    3 squad members run snipers, 1 sentinel, 1 longbow and 1 Triple Take, you can drop players in 1 shot.

    As it is snipers are nothing but farming damage guns. It’s difficult to get 3 people to snipe together, call out shots and be effective. I bumped into a squad that did it. It was OP, they dropped me before I knew what happened, my squad mates went down in short order.

    as it is the stun from CQC guns is more devastating than the stun from snipers. I think adding fractions of a second to the stun from

    snipers would not be bad, especially on head shots.

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