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Been a Hand Cannon/Shotgun meta there for a while Hand Cannon for mid to long range, and Shotgun for close 1 hit kills (or at MOST melee+shotgun kill).
Now, in Apex, what you say might be true, since they seem to do balance passes based on Streamer Feelings.
No, I've played a lot of crucible, and yes you are right at one time it was shotgun, hand cannon meta. But it really isn't right now.
And, I mean I know a lot of people are going to disagree with me when I say this, but back then, shotgun and handgun meta was super fun.
Even now, though, Destiny > Apex, far as I can see, for PVP. Mostly just due to that if you die, you respawn and keep playing. This is why, of course, you can afford to have high damage weapons. I would forgive the BR systems for higher TTK, except at this point we've super shark jumped. Nothing in the game can really take you down in one shot anymore (except a Kraber to the head), but also it's hard to find a weapon that can kill you in 2-3 shots, that you can actually hit with consistenly. The PK still is there, tho, and why I think it's still good.
Games should reward skill, really, is what I'm trying to say. One shot kills are most often not the problem of the gun, but the person who made the mistake of putting themselves in front of the shot. Either because they thought they were playing Street Fighter, and ended up at 3 feet away from a shotgun, or decided they should be fine running in a straight line through the open, in the case with sniper rifles. It's why right now Rumbleverse, cartoon that it is, makes more sense than Apex, too.
There's fun to be had, don't get me wrong. But right now Shotguns are meta feeble, like snipers, and poor TTK is why. I'd rather have bullet spray in Apex because people will never complain about the R-301 even if they lose every game to it.
- pandareno19993 years agoHero+
I'm still not understanding what is a "CS Version." I also don't understand how .4 (PC value) AA relates to PS4. I suspect this is a bit of an aim assist complaint thread in disguise? I feel like I'm missing a piece of the puzzle here.
Shotguns are meant to be utilized in conjunction with hard cover in this game. If you have a PK and are consistently losing to an SMG, that means you're over-peeking, or are fighting in situations where a shotgun is not ideal (i.e. out in the open). With a proper shotgun peek, only a few SMG bullets should be able to land.
My friend, who coaches me, amassed enough data to show that I am not nearly as good with shotguns as I thought I was (low 1v1 win rate % with shotguns), so I simply try to avoid taking them in favor of an SMG. This is a skill issue, not a balance issue. All of the shotguns in the game right now are viable and in a decent position. In my time I've lived through "Mastiff Legends" and "EVA Legends," and I'm not eager to return to a meta where not taking one of these weapons amounted to a soft throw.
- 3 years ago@pandareno1999 CS version = PS4 platform
So we are talking about an environment with 0.6 Aim Assist and 60 FPS.
I don't think shotgun performance is an issue. I know how to use a shotgun and I have achieved S13 master with it.
If you've fought in the premass belt too, you'd know that three predators will pack you in with SMGs and shoot at each other with hip shots. If they pack you in, you'll be shooting at each other in an unshielded area, and the ease and strength of the SMG hip shot is crazy at that point. Also, you know, there are often situations in ranked matches where you not only have to hit while peaking, but you have to pack up to the front of the enemy and take him down.- hayhor3 years agoHero@soraoka623 PS4 does not do 60 FPS. It's more like 40 or 45 tops.
As for the shotgun vs smg, I see a lot of pred level players rocking shotguns and peak shooting like panda said. I also see people using smgs. Both are viable and quite balances. The scenario you gave where 3 preds have you surrounded you'd die to shotguns too.
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