Forum Discussion
6 years ago
@DoYaSeeMe So my understanding of packet loss is basically that its bits of data that's gets lost in transit,to put in layman's terms.
So by using a ethernet you obviously remove some of the packet loss, but is it a majority or a fraction is what I've been wondering?
As my PL reads as 0%, but that's just for the lobby itself right?
Side note,anybody know if it's possible to check your ping/PL mid game on a console? (PS4 specifically)
6 years ago
@MandatoryIDtag Yes, it's data getting lost in transit either because it takes too long to reach the destination or it reaches a dead end somewhere ( broken cables, node switched off for maintenance, etc.). There's nothing that can be done on the server or the client to fix these issues for good and it will take probably decades and an insane amount of money for the net providers to upgrade all their tech and ground all cables until packet loss becomes a thing of the past.
- 6 years ago
@DoYaSeeMe Ahh yeah I get that bud. I was just interested in how much of an impact the preventative steps we take at our end actually help. 😛
Certainly a long way off eliminating the issue I would think. :3
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