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6 years ago
@LordloshBang Those are facts, not excuses. I'm just stating a reality. You, on the other hand, are just replying to me for the sake of having the final word, it seems.
6 years ago
@DoYaSeeMe dude I just want them to upgrade tick rate, I don't lag , we getting killed through the wall and doors, and making most of legends abilities useless I, today I got pretty much no regs, if u talking about conection my connection is fine I have my own sector and I playing with ethernet, my connection is fine ping is 58-56 cuz iam from libya and the nearest server is Amsterdam and Frankfurt
The thing is making servers trash is tick rate, tick rate is 20 and every other BR have 30 tick rate, hyper scape's servers have 60 tick rate and that game isn't released yet
Apex have movment abilities etc. If I get killed through the wall and doors so what is the use of doors and walls, if I get killed through the wall so that's CALLS UNFAIR FIGHT
The thing is making servers trash is tick rate, tick rate is 20 and every other BR have 30 tick rate, hyper scape's servers have 60 tick rate and that game isn't released yet
Apex have movment abilities etc. If I get killed through the wall and doors so what is the use of doors and walls, if I get killed through the wall so that's CALLS UNFAIR FIGHT
- 6 years ago@Elamami3440 clientside tick rate is 60. So, if you close the door like 25-45ms before the enemy shoots at you, the server will know that you did. But anyway, average human reaction time is well over 200ms, so it's more important to have a smoother simulation. Increasing the updates 2-3 times means 2-3 times more data transfered, affecting many more players that have less than ideal connections. Also, 2-3 times more updates per second translates to 2-3 times less milliseconds for the server to process an update, therefore increasing the chance of delayed or dropped updates and a much higher rate of crashes.
Getting shot behind closed doors and walls is clearly a lag issue, not a low tickrate issue. You are probably lagging. The ping value you see when entering Apex is for the lobby server, which is not the same as the match server, so those values are pretty irrelevant. Sometimes you can end up on an 150ms server because there's no closer one available at that moment (server is at full capacity, waiting queue is full, the skill level of the players in the queue is unfit for you, etc.). - 6 years ago
@DoYaSeeMeI do know the ping when entering apex is lobby ping, please understand me this issue never happened to me in fortnite, hyper scape, Cod in MW and warzone is allowed to shot behind walls&doors but there's damage fall but in other cod games never happened, dude this is clearly from the servers, can you explain slow motion while we playing, servers crashes a lot, packet loss and not just me my friends too if u said your friends conection NO NO most my friends using fiber optic , this is clearly because the servers, dude about prediction error this is server side error, I have no prediction error in other games how I get prediction error only in apex
Edit: EA DID APOLOGIZE ABOUT PREDICTION ERROR AND THEY SAID IT'S SERVERS SIDE
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