Forum Discussion
RaginSam
2 years agoSeasoned Ace
@W3stminst3r It's been trash for a long time. The time it takes to receive damage, versus giving damage is not on the same timeline. There's huge desync issues, or people are cheating and found a way to manipulate the network. Or maybe some people just win the online connection lottery.
Every time I spectate a high level player, it seems like everyone is slow to react to them, like everyone is behind them on the server.
When you are fighting other people, you have to assume that you've already taken damage that hasn't registered yet. If you wait to move after you've taken damage, you have taken 3x the amount should be possible in that given time.
I've even see people standing still sometimes taking damage. The server locks you in place.
This game does anything but address the core issues.
Every time I spectate a high level player, it seems like everyone is slow to react to them, like everyone is behind them on the server.
When you are fighting other people, you have to assume that you've already taken damage that hasn't registered yet. If you wait to move after you've taken damage, you have taken 3x the amount should be possible in that given time.
I've even see people standing still sometimes taking damage. The server locks you in place.
This game does anything but address the core issues.
reconzero
2 years agoSeasoned Ace
@RaginSam
"Or maybe some people just win the online connection lottery."
This has been a working theory of mine for going on 15 years now, since Halo 3. I would love to see stats of players who live two miles away from a server vs. stats for players who live two states away. But no, we'll never see that data because it would undermine confidence in online gaming. As if that hadn't already happened decades ago. The truth is that until someone invents an actual ansible then the internet as we know it is just not capable of dealing with the 1/100th-of-a-second precision required by competitive multiplayer shooters.
"Or maybe some people just win the online connection lottery."
This has been a working theory of mine for going on 15 years now, since Halo 3. I would love to see stats of players who live two miles away from a server vs. stats for players who live two states away. But no, we'll never see that data because it would undermine confidence in online gaming. As if that hadn't already happened decades ago. The truth is that until someone invents an actual ansible then the internet as we know it is just not capable of dealing with the 1/100th-of-a-second precision required by competitive multiplayer shooters.
- W3stminst3r2 years agoSeasoned Ace
After having played around 5 more matches, I can now say: Something is clearly wrong with the TTK (or many players use no hacks atm).
At least in the new revival-mode it is dramatic!I´m fully purple equipped, push a guy that was totally one-shot.
He comes out from behind his cover and beams me away within 2 seconds.
I know "my" game since I started playing Apex with Saison 1 and it has never felt this way.
Is there an official statement regarding possible TTK-issues?
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