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The 60% controller slider and 40% PC slider thing is for the in game aim assist. 100% would make it aimbot thus sticking into the enemies all the time.
I never claimed it's 80% aim assist I said 90% of the pro players use the controller aim assist to their advantage since it does 70% of the work for them.
Props this is me telling that you have actually no game knowledge at all and you are just assuming things based on small numbers.
You are the type of guy who would argue "eh... 1s cooldown doesn't change anything", but it would bring a huge impact in games.
"bu bu bu... I never said anything like that."
If you have been one of the dev / design teams then I have found the reason why the game nowdays are so sh*t, thanks for that.
@KarvaRauskuSorry you feel that way. There is no talking about this without you being upset because someone's thoughts on a mechanic are much different from yours. You have your opinion on it i have mine. They will conflict as your experience with it is much different than mine as I kill console users who have aim assist daily to where if it's as strong as you claim i would stand no chance. Aim assist helps track it does not snap or lock on.
Aim assist is a feature enabled for players who use controllers — as opposed to a mouse and a keyboard — that helps guide the crosshairs toward opponents automatically. It is added to compensate for the fact that aiming with a thumbstick is more difficult than with a mouse, a far more accurate tool.
Don't feel bad about my work as a dev and such the games i worked on still have over 50 million players and still growing so they are successful. I am guessing though you have done more work on games then the actual apex devs who created this game. You as a user assume verse factual truth. I do not work for respawn or EA nor do i represent them. This is just my thoughts on it from experience in my field.
Either way im done with this conversation as there is no way of talking about this issue without insults from you or you trying to belittle someone for explaining their experience and understandings to the topic at hand.
- 5 years ago@E9ine_AC Aight, I call bs on the 50million players and growing + I'm aware you do not work for EA.
I do know that the aim assist does not snap, but it does lock on in a way that eases your tracking as it follows the enemy "slightly" as you would say.
Now since aim assist is such a nice feature on controller users, should we allow macros to be used on fighting games on PC since it's so much harder to play them on M&K?
I kill console users, controller users daily too. I have to play on full preda lobbies since my kd is 8+ and it throws premade pred squads against me. They don't infuriate me, what infuriates me are the controller users since most of them walk like bot, shoots like bot, but yet they somehow hit.
Also aim assist being useless in long to mid range?
Long range maybe, but there are never fights in long range since snipers are practically useless and 3rd party invites (since I'm the one engaging enemies and not sitting and waiting for 3rd partying to snipe them from behind).
Med range is arguable, but it still sticks to them.
That's why I have started to like playing valkyrie, since these potato controller players can not simply aim upwards, if you break out of their AA range they are helpless. - 5 years ago
I would assume that with an 8+kd that you would be winning nearly every fight you get in so why complain? It clearly doesn’t seem to affect you that much. I would love to be that good.
just to make it clear I am not being rude but just very surprised.
- E9ine_AC5 years agoHero+@Mr_Mi5ch13f_2 I have actually become adapted to it. At first i will admit i was highly against aim assist but now i just accept it as reality and it will not change. So for that I no longer let it bother me.
- 5 years ago@Mr_Mi5ch13f_2 Because it feels like shortcut, annoyance when 10y ago it was scuffed at and now its okay thing.
To me it feels like an interview that you nailed and are qualified for a work but got declined because they hire unqualified cousin to do the job - 5 years ago
This aim assist bs is so tiresome to listen to. No 70% of pro players have not switched to controller on pc. In fact the majority of all the best pros play with M&K and the most talented streamers all use M&K. I played this game for more than 2 years with a controller, played every game ever with a controller and just switched to M&K a couple of months ago. I am already competing in the highest lobbies and achieved the same badges I did in 2 years of practice on controller. Sure there is aim assist but it is a far cry from aim-bot and controller comes with so many disadvantages. And I even used an elite which is the best controller ever made with all paddles being used. Even in short range you can be at a large disadvantage sometimes on controller. Because the crosshairs slow onto a target when at close range for example you cannot snap off a shotgun shot and quickly rush behind cover nearly as effectively. On controller you will many times get stuck taking damage when you otherwise would not have.
- 5 years ago@SHIZNICKMASTA that you play some t5 tournaments doesn't mean you are playing against the best pal
https://youtu.be/7WG-KfT-GUY - hayhor5 years agoHero@KarvaRausku Aim assist doesnt lock on or track anyone automatically. It slows the cross hair when near or on the enemy. If I leave my crosshair in one spot on the enemy it doesnt follow them when they move. Also saying 40 and 60s are percentages of aimbot so 100 would lock or snap on is false. You and I have no idea what the scale means at all because we cannot adjust it.
But go ahead keep telling yourself all your made up stuff. If it helps you in excuses for dying go right ahead and think that. - 5 years ago@hayhor It tracks the moment you give it the tiniest input. If you don't touch your controller at all, it doesn't follow, but if you move your croshair even a bit, it starts following.
Go ahead and keep telling people the "there's no aim assist in the game!" things. since that's what it always sounds like. - CCbathwater5 years agoSeasoned Ace
HisandHersLive actually tested aim assist in firing range two days ago. It's a total joke. Seeing how poorly it performed I was kinda like "I wanna switch this off" but I can't be bothered to adjust 50 different sliders for mumbo jumbo stuff, like "yaw blabla" and whatever it's all called. Fun thing, it completely turned off when Juka was dancing around in Bang smoke, it refused to track (behind) her at all.
- 5 years ago@KarvaRausku That's either some controller drift or some modded controllers that reverse engineer the aim assist to detect and then track targets. I have seen plenty of videos with each of these situations.
- pandareno19995 years agoHero+
@CCbathwater wrote:
HisandHersLive actually tested aim assist in firing range two days ago. It's a total joke. Seeing how poorly it performed I was kinda like "I wanna switch this off" but I can't be bothered to adjust 50 different sliders for mumbo jumbo stuff, like "yaw blabla" and whatever it's all called. Fun thing, it completely turned off when Juka was dancing around in Bang smoke, it refused to track (behind) her at all.
There exist several conditions in which AA does not apply. Scopes above 3X, shooting people using railings for cover, and bang smoke are among them. Do you rally think you should have AA in bang smoke??
Here's one test that can show you a bit of AA in action. Fire from close range at a dummy while strafing and then fire at a wooden target doing the same thing. You'll notice it is much smoother to keep your crosshair on the dummy (has AA) than on the target (does not).
- hayhor5 years agoHero@pandareno1999 Aim assist isnt meant for mid to long range either. MnK has a big advantage there. It is why, along with movement, some pros are trying the hybrid approach. End game those players plan to switch to controller but only at end game.
- 5 years ago
@E9ine_AC wrote:
Aim assist is a feature enabled for players who use controllers — as opposed to a mouse and a keyboard — that helps guide the crosshairs toward opponents automatically. It is added to compensate for the fact that aiming with a thumbstick is more difficult than with a mouse, a far more accurate tool.While you are an Apex Predator and destroy me anytime, this can't be an authority argument when you support such statement, which is so obviously wrong.
Our skill gap is in many other things than aim like mastering movement or better tactics and so on, and even while you obviously have better aim, you might not understand (or don't want to admit) why -or might neglect that those "pesky" 60% do A LOT more for enabling you in various keys areas and situations.
And that without it, you might not shine as much, probably not by far, but enough to be just diamond or master instead of pred
(else, how do you explain that 80% preds are controler users, while there are not such imbalance regarding mnk /PC users?).
Not saying that to belittle you, you still wipe the floor with my sorry * any time, I guess I'm too old for these games (reflexes and not enough time anymore, and I was never so good anyway, but it is not especially aim that caused me a problem in console games)
Also, you admitted yourself that "now it's part of the game so I don't bother myself anymore with this". Well, you should.
It is belowing the level of skill you need to be good, and allows you to focus much more on other essential things by making much more than 60% in reality, because it involves so many situations:
As the other person you talked with, I was born and raised with consoles so yeah I am fairly old,and back in the days all PC players hoped for being able to use console controler.
Why?
Because your thumb is indeed more precise than your shoulder, elbow, arm and hand.
On brain homonculus Thumb occupies more surface than even index finger and as much as the hand (without the fingers. They both occupy more surface than arms.Science wise, it means you have much more neurons and synapses dedicated to the sole thumb because it is so damn important.
Also, there are many people on controler who pull ultra precise and mad tricks just because of that, and that without even talking about sticks.
Why would FPS be different?
So mouse are more precise?
I don't play FPS on controler because of the aim assist (I don't want that) , of the hurdle of having a controler to move around with me (in addition to these being fragile and costly things) and because somehow, it came to feel wrong when I became a PC player.
Also, I will give it to you, usually you lack other buttons.
But back in the day, I could pull mad tricks on Batllefield, Goldeneye and so on.
And while I feel that controlers should be compensated for the lack of buttons which prevent them to make some combo moves and so on,
it should not be done by aim assist but by better interfaces/ergonomy.
Aim assist negates all the work you make for moving against an assisted opponent, by tracking you automatically.
Aim assist makes a surprised opponent able to counter the effect of stress and not being able to locate an opponent who get around you by just being able to switch on him like you had no stress and like you had detected him yourself with your own eyes and where moving accordingly
Aim assist negates the fact that you have limited mags by allowing to reload and reset on your opponent right away, while with no assist you shall reset on him by yourself, so the time to kill is better, with in addition the fact that with aim assist, once locked, you won't lose bullets unless you abuse your recoil (which is partly compensated without you having to think and try) for it), or unless there is an obstacle.
Aim assist allows you to be more mobile (for example, spinning around from your enemy to put some distance then again fronting to him and reseting your aim on him much more quickly by allowing to aim better and lose less bullets on hip fire, so it allows for better survival (in addition to the fact that you kill your enemies faster so less damages onto you)
Aim assist allows you to use higher sensitivity on ADS because it will catch the enemy if you just pass by him, so you don't have to be precise, just abuse the allowed quickness (that's what they say by "you have to learn to use aim assist for it to be better)
Aim assist has no learning curve, so it allows you to focus on your movement in fights to dodge more efficiently
Aim assist allows to manage more enemies at a time, because it is not your brain and eyes who have to do the work (that's why they fill fighters pilot helmets with threat highlight software...), and again, to focus on your tactics and not just "oh *, another guy incoming, damn I was careless losing my focus I let this other one escape...". So it allows you avoiding uncomfortable difficult situations.
I still don't have an extensive knowledge myself of all possible moves and legends, but I guess there are also legend specific things
- 7cyanide5 years agoSeasoned Ace
@DoYaSeeMe 'Basically you would not be able to move your crosshair when entering within a target's radius.'
idk man .. so free movement with analog.. then locking aim, got it. Won't call it aimbot, oh right .. it's called aim assist....
If only I had the same thing on PC without jumping through 50 hoops, making 20 accounts, hw spoof, and chasing Boxes instead of playing Apex- just to have fabricated skill. 😃
😪 ok I'll agree it's not the same as aimbot, and not even nearly as bad.. and a lesser form of it could be necessary for console players. I see where the thinking comes in, but the problem lies in the cheaters that are pretending to be console players. could there have been detections setup for these things? It's like we just threw everything into FPS games that ... weren't there to begin with and functioned without.
@SHIZNICKMASTA ofc they do, cause there's no reason to switch to controller with their program setup on pc. unless it's getting kinda sussy ! right?
I understand many players prefer a controller, and I don't mind that. Back in my Halo / CoD days, I was pretty terrible with a controller. But it's a nice experience in an fps, well before aim assist. Some of my friends were console players, and they would get headshots left and right with controllers.. with recoil in halo and cod! I understand CoD / Apex have faster movement now, but surely the player can track the other player's movement w/ experience, same logic with m+k
And you seem to agree it could be tweaked, or set to a certain number; so it can't be adjusted? Maybe even one that could help a bit in mid-long range fights for console players, but will be balanced in short ranged.
Would that be fair? Or would players still want to tweak their aim assist? Still want any advantage?
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