Forum Discussion
5 years ago
@DoYaSeeMe How will it get you killed faster? Fuse knuckle cluster is unnecessary loud, while silent jumppad is a prevalent problem. Reducing the audio intensity of fuse tactical and adding audio to jumppad is a good change.
5 years ago
@BaldWraithSimp yes, making the jump pad louder is ok, but adding the KC sound isn't 🙂
Anyway, it's not just a matter of volumes. There are sounds that can cover each other, giving you the impression that one of them is not there at all although it is and you would hear it clearly when others get muted. Mixing is pretty complicated, because of all the variables and limitations involved.
The sound of the jump pad needs to be adjusted to stand out, be distinct from others used in the game, while also recognizable and natural.
Anyway, it's not just a matter of volumes. There are sounds that can cover each other, giving you the impression that one of them is not there at all although it is and you would hear it clearly when others get muted. Mixing is pretty complicated, because of all the variables and limitations involved.
The sound of the jump pad needs to be adjusted to stand out, be distinct from others used in the game, while also recognizable and natural.
- hayhor5 years agoHero@DoYaSeeMe You've missed that moving the exact KC sound to the pad may have been sarcasm?
- 5 years ago@DoYaSeeMe I didn't mean apply exact same sound to jumppad, would be hilarious tho lol. I meant in terms of sound intensity.
Any audio added to jumppad would have something to do with jump jets, so something similar to how you can hear people landing after using jump towers maybe.
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