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'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.
@BaldWraithSimp wrote:'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.
Well, that's not entirely true. I, myself, have stated that I felt there wasn't much reason to play after completing the BP and Quest.
However, this S7 garbage is not the "solution" I had in mind. I talked about how maybe they could have/rotate LTMs more often to keep it fun and fresh. Or, increase the level cap so current level 500 players have a reason to level up and play. Or, they could even put in an "overleveling" system into the BP, so if you finish it earlier and keep leveling it up, you get crafting materials or packs or something.
*Any* of these would have been better options than what they did for S7. You don't take an already grindy pass, make it grindier and just be like "hey, we gave people more reason to play. Great job. Go us!"
It's like, no. You forced players to play your game for twice as long to even break even to where they normally would be. That's not a way to cause player "engagement". That's a way to cause player *frustration* and make them not want to play your game or buy things within it to support it.
- 6 years ago@JonStriker126 Yes
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