Forum Discussion
"50% of your health is nothing."
- 50HP + lvl 1 armor(50) = 100 HP(equivalent of no armor+full hp)
50HP + lvl 2 armor(75) = 125 HP(equivalent of lvl 1 evo armor + full hp)
50HP + lvl 3 armor(100) = 150HP(equivalent of lvl 1 armor +full hp)
This shows how important that 50HP is specially when you're playing with people that can aim.
"You actually gain 100 hp, doing free damage, while taking no risk at all, because if you get downed, you will respawn on safe."
At most you only gain 50HP for using Death Totem as you lose 50HP if you're sent back to the totem. And like I said the risk is the enemy team finding your totem and breaking it(this is specially dangerous when you're in a gunfight and your totem gets destroyed as you do not regain the HP you lost which often means death to the person who lost his DP as usually they would be confident and overextended cause of DP) and the possibility of people camping your totem exist too.
"Enemy team use your totem - Really ? How is that ? If you go and bring it to place they are, otherwise if enemy player is using your totem, its obviously you don`t know what you are doing ....Enemy team can camp your totem - just like point 2."
When I said "an enemy team using your totem" I meant a 3rd party team can find it and destroy/camp it as usually when pushing you need the whole team to push so no one is left to defend the totem.
"Shadows have 100HP and can have even lower HP if they didn't heal before using the totem - again point 2, its on you.
Players in DP can't use healing items nor charge their shields - what is DP ? If you mean the totem, what you expect, to be able to heal ? Nice joke ...
If DP expires you do not regain your HP back - if i get it right DP - is D"
The point I was making is that using the totem still brings penalty and risk which you did not even bother to try and disprove so yeah "nice joke".
"This is broken and TSM team showed that on the tourny they won."
1st game = placed 4th
2nd game = placed 3rd
For a "broken" comp that's a really disappointing outcome.
"And the timer is 30 seconds and if can even be altered, depends how late the last person enter it."
DP last for 30 seconds and cannot be altered(some even say it's 20secs but I'll just go with how long the totem last). The only thing that is getting altered here is how long the totem last not the protection.
In conclusion:
Not only did you not disprove my argument that "totems brings a lot of penalty and risk" you tried to prove how "broken" it is by giving us a video of a well coordinated team getting 4th and 3rd place while using a "broken" comp.
And oh btw nice joke. 😉
Revenant is saving the game from becoming a camping ground, also the nerf on Watson multi made revenant better not the last changes.
If you play Revenant in comp you have to play edge, and makes everything more random
- 6 years ago
Unless I am missing something here all the totem gives you is 50 HP plus one 'get out jail free' card when you are knocked (first attack). SIlence is pretty much useless. As far as abiliies go, that seems about fair. Often when I pop the ult as Rev as my random team is about to push as I rush forwards my TMs are rushing back to use the totem, leaving me 1v3, or to have to wait until they are back with me (cutting the time I am in DP). There are downsides too.
Compare this to Mirage. If you get the position of the decoy right you can get them to run right next to you, so if someone chances upon you there's a 50% chance they starting firing at the decoy. The Mirage Party is the best ult in the game. I played Mirage yday and popped the ult right next to an enemy Path who basically just stood there and let me knock him as he couldn't work out which one I was.
One obvious question too - if you think Rev has a huge advantage over the other Legends, why not play him?
About Apex Legends General Discussion
Community Highlights
Recent Discussions
- 2 days ago