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@StarMystro Almost everyone...or so i thought. 😛
@Koochi-Q Haven't had much time to play but i'll be on tonight and let you know if you don't get there first.
- hayhor6 years agoHero
After playing the last 2 nights the zip line thing isnt that big a deal to me. You can bounce 3 or 4 times, which is plenty.
The caustic rotating trap thing bothers me way more. It seems a bit harder to chuck them through windows.
- 6 years ago
This is a battle royal FPS oriented game. Abilities are big + for the unique of the game, but still shooting/aiming + movement skill should be at top, not ability spamming. This ain`t dota or League of Legends. If you want to spam, you can try this games.
Allowing people to have panic button to get out of the way, means you are rewarding low skill playerbase, who don`t have brain and rush like mad, aka Pathfinder 15 sec CD, and Wraith phase(at the beginning)
People in this thread are talking about skills, yet they don`t know the difference between repositioning tool and escape mechanism tool, and the difference between them.
I`m sorry but when you going into a fight and you are straight up going to die, nothing except your aim/movement skill should help you in there. Not a "Q" panic button, get out of jail and come back for more.
Also the so call Path in and out 15 sec. grapple joke of CD.
Yeah it was fun for people who were abusing broken mechanics/ability, but not for the rest of the players.Push "q" button right before you die, its not a skill, every low tier player can and was doing that. Same with Path 15 sec CD.
But the real skills of your ability shows when they rightfully nerf this broken abilities.
The game is perfectly fun, even without the abilities. No other FPS/BR game offer such a good and long TTK(which actually require most skill, compare to low TTK), such a good movement and so many different mechanics to dodge bullets and get out of trouble.
As far as zipline change, tho i don`t agree with it, i understand why they are doing it.
At the last ring, teams are fighting on the ground, yet some teams are just jumping back and forth on the zipline and laughing at them ...
This is a universal change, so it`s effect everyone.
You should understand that balance is made at the highest possible level, so people to not abuse a certain mechanics that require great amount of skill.The game atm is the most balanced as ever was. And now almost all Legends are viable and useful at any level, unlike before when there was exactly 4 viable legends, and 3 of them was a must. :D
- 6 years ago
@Koochi-Q Was getting shot when using a zip and managed to jump a few times and grapple to the end so it's not that bad but hardly been on to test it and i only used the jumptower once last night to get out the zone but it's on my todo list.
@LordloshBang I haven't got a problem with nerfing the abilities. I was one of the very few Path mains that actually supported the nerf to some extent and I've had some considerable time on the character. My point isn't about balancing (which needs to be done) but taking away the fun factor. Being able to grapple into a fight to down 2 then grapple away to heal and finish off the third was fun if not a little OP but when i first started playing grapple was responsive, i hit q and it worked instantly whereas now it has a small delay. There is no need.
Wraiths tactical was used to push and weaken the enemy then bail out to heal while your team carried on the fight then come in and help finish. It was also used for repositioning both with and without her ult but was primarily used aggressively and that's what made her fun. Same with Lifelines fast heals. She might be better in competitive to support teams now, but less aggressive and fun for everyone else. Also, why can't certain abilities have a get out of jail free card especially for assault classes?
I have talked about Loba in a previous thread with reducing if not removing her teleport delay both before and after and the ability to teleport mid throw, would make her extremely fun to use. Would it be OP? Yes, but putting Path and Wraith back to S1 and bumping up other characters would make this game soooooooo much more enjoyable. Let bloodhound have a 360 scan and increase it to 5 secs +, give Crypto the ability to control his drone while still moving, like a ping wheel where you set it at 50, 100, 200 meters in any given direction, or make it follow you or patrol an area. Let bang and Gibby have their ults activate faster. You say playing this game without abilities is fun? I played the dummies event and while a nice change of pace for a short amount of time, if that was all Apex was about it would be boring as hell.
Edit: If a player invests in a character because they enjoy them and you totally change the way they play because of pickrate then that player will a) take the punishment and have less fun. b) be forced to change character and probably have less fun and also less likely to spend thinking they might change the meta around in the future or c) leave the game.
None of which is a positive for the game. Small tweaks are fine but fundamentally changing the way a legend is played (especially the most popular choices) is just going to * off a lot of your players more than anything else and at a time the player base is decreasing, is not the way to go around it imo.
- 6 years ago@hayhor Well, Caustic is a defensive legend. So you are meant to hold a building, not push it when people are already inside it.
- hayhor6 years agoHero@BaldWraithSimp But the pushing part is so fun! Especially when it is another caustic or wattson team!
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