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Movement and abilities is one of the things that sets Apex apart from other BRs like Warzone or similar FPS games so bring the top down slightly and raise the others up but knocking favourites to ground level isn't boding well with many players who have already left or play infrequently now.
@apostolateofDOOM wrote:
@LordloshBangIncrease the speed of Bangalores passive and activation of her ult or the duration of bloodhounds tactical even if by a couple of seconds would make them both quite formidable on top of their fairly recent buffs.
I was talking about this exactly. Season 3 was not fairly recent. You can call season 4 recent, not season 3. :D And everyone knows Bangalore got 1 of the worst ult ingame, so uping the damage from 20 to 40, ain`t doing a thing for her.
Claiming anything else is nonseses.
You obviously ain`t playing a Bangalore, saying this is a huge buff. :F
And from the top streamers, yeah Shiv is the one that maining her. She is bang average and everyone knows that. She got zero pick in competitive, and close to 1% in high to top level of gameplay.
As far as the Lifeline rework i agree that it was unnecessary and she was perfect(she was the third most picked legend for many seasons). But they probably wanted to shake the meta in competitive, cause she wasn`t picked in there. But still she was picked heavily in ranked, which is quite a thing.
But i don`t agree that no one complain about her. There was plenty of complains about her from their mains, and they wanted her buffed and to change, because the so call Giby took her role.
I was giving a example, and genre doesn`t matter, because you can simply buff stuffs in other games i mention. The topic is exactly the same, achieving good/perfect balance with buffs only. Ain`t happening at any game, any genre. You end up in a mess.
Again we have completely different view on balancing and as i said lets agree to disagree. Don`t see more reason to even talk about this topic.
Tho about some of the stuffs you were talking, aka Lifeline rework and you probably have Wraith tactical rework in mind as well i agree with you to a certain degree.
But again just like with the zipline nerf i don`t like it, but i kinda understand from where they are going from and why they are doing it.
- 6 years ago
@LordloshBang I feel you're just being argumentative with the buff but i'll skip it. My suggestion that if her ult took effect in say 50% less time it would be much more useful in A2/AD both slowing and dealing damage as it can be avoided a bit to easily atm which is its primary weakness (not the damage after the buff) because getting caught in the middle will hurt especially if you're in an engagement.
The complaints were of other legends taking the limelight from her and being as, if not more, effective in an area she predominantly should be as a medic. No complaints specifically on the fast heal that was changed. There were on the combat drone being stationary and her more often than not useless ult that are both basically the same...but go figure. xD
Let me be clear, both Wraith and Path needed a nerf just as others need a buff and it should be done both ways but still in keeping with what players originally enjoyed with their legend and invested in. It doesn't concern me directly but imagine playing for 6 months and used to avoiding getting stuck with arc stars and phasing out playing hyper agro as wraith, so you spend however much to get the heirloom to now not do the one thing you enjoyed. Bit of a kick in the teeth to turn an originally instant q into a small delay and now into a large one with a totally different reason for using that ability and changing your playstyle or legend because of pickrate.
I personally was a Path main and agreed he needed a larger cd on his q but the delay when it attaches wasn't needed. It feels less responsive and isn't as enjoyable. As for the zipline you can still get to the area before the new nerf takes effect so it isn't as bad as i thought it would be while still addressing the tournament issues, which is fine.
Anyways, i'll leave it here. Thanks for contributing to the discussion. 👍
- 6 years ago
For Bangalore i always said she is okay the way she is. But with the new stuffs going on, aka Octane buff, Mirage huge rework and buff, Revenant huge and constantly buff(this is actually a legend that got buffed in consecutive season/patches) she will fall too far away from that sweet spot that she was.
I always said she was balanced and in that sweet spot, and Respawn should have actually worked towards her. They should have bring everyone to her level(tiers always going to exist but close to her whether its up or down) and this was actually the best way to achieve balance.
The problem now is that a lot of legends surpass her greatly.
I have never ever have problem with a strong character, if he is fair(which in my eyes mean that she may be the best, but to not have OP/Broken abilities and to actually have a way to counter her).
I don`t know how much you are reading here on in reddit, but there is constant complain for every legend, even if they are perfectly fine. There was like thousand threads for buffing Wraith phase, because it was too slow and etc. A lot of threads about Lifeline.
They actually make Revenant probably S tier(not play him, but he is incredible strong now) and with a completely broken ability(aka his no range Ultimate), and still there was plenty of threads that this buffs are not enough for him and he needs better passive, how his tactical and ultimate is useless and so on.
I actually think Respawn is getting too much of a bad feedback and are making mistake of it, and thats why they are doing whole reworks and over the top buffs.
As far as spending on skins, heirlooms and so on and getting use to certain legend/ability, this is a game with seasons and you should expect constant changes, so you should expect such things. Tho i get the drastic stuff changes and i understand it. But its all on you to decide on that. The game is free to play and everyone knows that balance patches are coming and you should expect everything from it. :D Tho i understand your point of view as wel.
Anyway i like when the discussion is civil and you can learn something from it. It was a nice to chat with you, but i spend too much time on it. ^^
All the best. - 6 years ago
@LordloshBangEh, I wouldn’t say the no range is op.
The timer still limits things significantly, and if you don’t die then you’ll get caught turning into a normal person and lasered. It’s a balance between playing semi-conservatively and suicidal.
I would say that buffing weaker legends is a good idea. If they do it carelessly, it can lead to OP abilities, but that doesn’t seem like it’ll happen.Edit: But did you guys really have to make each response like 3 paragraphs long? Yeesh.
- 6 years ago
@LordloshBang Yea me too. Good chat and take care man.
@Sir_Named Nope. 😛
- 6 years ago
In all honesty I am not sure what the "vision" for this game is. I took a break from late in season 4. Came back at the start of season 5 and within a week was off of it completely. Came back this week when I saw an update and event. Loaded in and played my first game of A & D. My random teammates decide Airbase was a good landing spot since that is where the ship was flying over first. We land on one side with 4 other squads right by where the respawn beacon is normally. I drop one with my mozzy and we are getting pushed by the remaining squads so I zip across getting shot at with a triple take do the normal hop and low and behold i am swimming in the ocean. At this point I search out the patch notes and see this as an "improvement". Like wtf, so basically you can be a sitting duck on a zip line going in a straight line for someone with little to no skill can clap you? Yet they added re-direct to Octanes jump pad to counter the exact same thing? Logically speaking the 2 are counter intuitive to each other.
Said it before and will say it again, it is their game, and as long as they are bringing in new players who cares right?
A couple of games in and went to ranked and from Tuesday to last night fought my way to Diamond and will leave it at that for this season.
To the developers if you even read these things, if you haven't noticed yet player retention is going to be an issue. As of the end of season 4 no one I have ever played Apex with was or is planning on playing again. Using discord to find teammates and those that started in season 0 with me are no longer playing. Why you might ask, connection issues and lack of solos are the top 2 reasons followed by hit reg issues and getting shot through walls, doors etc. Why is solos such a big issue if you have friends? Well it is simple, the odds you are all on at the same time every day each of you individually plays is not likely, and random teammates are if nothing else pretty atrocious in this game. From rapid disconnect when downed to afk, the list goes on.
I lost count on how many friends have left this game after 150 or so on my friends list are no longer playing for the reasons listed above.
I will probably try again in season 6, but seriously doubt I will feel the need to play or post anything further. Btw disconnects and connection issues in general are still a thing? Seriously not sure how that can be a non worked out issue at this stage in this games lifecycle.
- 6 years ago
@mastiffslinger I think most saw the potential the game had but the direction it went wasn't to their expectations. For better or worse that's up to Respawn/EA to decide.
They could do a lot more to incentivise people to keep playing and I have seen many suggestions for example just to add more badges using multiple characters, getting x amount of kills per weapon ect which doesn't take much work to put in as the trackers are already there.
I agree it's hard to find good team mates after some leave and repeating the process it becomes tedious to keep replacing them after awhile. What makes it worse is they're removing, nerfing or reworking everything that lets a single player help carry a game on the most popular/enjoyable legends. Not saying they didn't need balancing because Respawn have actually done an ok job on that front, credit where it's due but they have made the game less enjoyable overall and could have been done differently imo.
As for servers, i made a thread awhile back what i think people would like to see but it's not gonna happen unfortunately.
@jTiKey Anyone can spam space and bounce on a zipline but doing so while not getting hit from multiple angles and shooting back did require a fair amount of skill actually.
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