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I agree same thing here I am sure the console players have seen my movement and thought I was a console player looting a deathbox and no way a MnK player. My movement is trash.
So I guess we could agree on the following.
Crossplay should be if it were to stay (prob will):
By default be turned off for console and PC.
Both PC and console have the option to turn it on.
If Crossplay is turned on:
All players that have it enabled will play in crossplay only matches.
If Crossplay is turned off:
PC players that have it turned off will play in PC only lobbies.
Console players that have it turned off will play in console only matches.
Thanks for the great conversation.
As mentioned only the console players truly as an option to opt-out of crossplay. Console players playing with their own platform until they have partied with a PC user and they are thrown into PC lobbies. The system is not set up for PC players to be in console lobbies. If they do they have found an exploit to allow this. PC once had an opt-out option when it first launched. Then it was quickly removed. Thus leaving no option to keep things on an even leveling field playing against our own platform.
I played about 25-30 matches yesterday and every single time I'm killed it's by a console/pc friend and typically it's the console that deletes me in milliseconds. Not one game yesterday did I die to an actual PC player.
My biggest gripe on crossplay is I believe if they do choose to enter our lobbies their aim assist needs to be lowered to the set amount for controller users on PC. .4 across the board. If they choose to stay in their own lobbies then they have their .6 back. That to me would just be the risk of them coming to our lobbies. the FPS difference already can cause advantages or disadvantages for either party which should not be a thing in a competitive scene. Either allow us to have an option to opt-out or lower AA if in PC lobbies to PC levels IMO.
- Asmodeus5663 years agoHero+
@E9ine_AC wrote:I played about 25-30 matches yesterday and every single time I'm killed it's by a console/pc friend and typically it's the console that deletes me in milliseconds. Not one game yesterday did I die to an actual PC player.
I feel your pain, and this is pretty much what I mentioned earlier on.
It is happening to me as well and I am sure a lot of other PC users that are forced into playing Crossplay are experiencing this.
- 3 years ago@E9ine_AC
Please take note that as a console player, when I play with a pc friend, I don't get to pick which lobby I go to. The way they have it set up, forces me into your pc lobbies.
Imo they need a lobby for mixed teams, that way no one has to play with a platform they don't want to.
It might increase waiting times a bit, but I'm sure people would be happy to wait for a preferred lobby.
If not I'm sure they can implement a lobby timer that will start the match even if the lobby isn't full and the uncomplete team can either be requed or given the option to join the match anyway. - 3 years agoAim-assist could be equal for controller users on console and PC but only as long as MnK users are separated. This would make crossplay much fairer. The only difference then (between controller users on console and controller users on PC) would be minimal hardware advantages that don't affect game play anything like as much as aim-assist does. It would open the game up and I think players would enjoy it more. Although queue times for MnK players might make it unworkable.
This is presumably why people believe aim-assist is lower on PC, where controller users on PC mix with MnK users on PC. So it makes sense to lower aim-assist to give MnK users a chance. I don't have any proof to back up the claim that aim-assist is 40% on PC and 60% on consoles. I read something about organised tournaments using 40% but again, I'm not sure.
In my opinion, controllers with aim-assist should not be in the same lobbies as MnK. I would hope that controller users on PC would then adopt MnK as their preferred control. But if they didn't then queue times for MnK would be bad, presumably.
It's all too late for this now anyway. This should have been in at release. It was possible to play based on aim-assist or no aim assist in GTA V. But in Apex the developers must have decided it wasn't suitable. - 3 years ago@warslag
Would lowering console AA to match pc really balance things out though?
Though I don't really see what's so op about the current AA, I'd be willing to give it a try. - Unpaid_Jesus3 years agoNew Hotshot@XxColdFangxX the problem isnt the console vs pc it is the 0.4 AA controller players on pc where MK players is 0.0000 AA. we can turn of crossplay but pc players with controller still play on the pc side of the crossplay
- 3 years ago
@warslag I always assumed the difference in AA strength was because of FPS (Frames Per Second) as someone mentioned earlier. The more accurate an enemy's position is on your screen the easier it is to track, land, and predict your shots. I wouldn't know though since I'm not on PC and the difference may not feel noticeable.
- 3 years ago@Unpaid_Jesus
Console players that team up with a pc friend automatically get forced into pc lobbies. Otherwise the title of this topic would be different.
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