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To me the article seemed to be improvements to pubs. More brackets, keeping people closer to their proper bracket so you don't get a skill 8 with a skill 2 like we all know happens now, which they admitted.
@hayhor Yes, but what seems strait forward is not always that. I am a system designer personally, so I know for a fact that saying something is easy isn't always the case. It's really easy to say "well just do this" than it is to actually implement it that solution. There are many many variables to take into account that they probably aren't even mentioning in the post, and probably even more we've never thought about. Just reading this short post made me, someone who already designs systems, realize there is more to MM than I even realized.
- HappyHourSumwur3 years agoSeasoned Ace
Personally, I'd prefer tighter matches more often instead of getting obliterated in humiliating fashion for multiple games in a row by players WAY better than me. My current solo queue experience is often struggling to get a single kill for 10-12 games in a row with the occasional win & 4-5 kill game thrown in there. My KDR is about 1.0, give or take, but the quality of the wins & good games does not consistently offset the cumulative aggravation of the deaths. I'm OK with deaths where I F'd up or just missed my shots but am not OK with dying repeatedly where I feel like I had absolutely no chance. Nobody likes playing a game that's rigged against them and that's the feeling lots of people have under the current matchmaking system.
I applaud Repawn for finally saying something on this topic. However, the post is mostly non-committal and IMO unnecessarily vague on certain points. It all leaves me in the same place I was before the post ... very skeptical that anything will change significantly.
- 3 years ago@HappyHourSumwur I wanna know which server/region the changes are in effect LMAO!
- 3 years ago
Bruh... then there's this Valk on the other team getting 21 kills, we lose big as 4 of them have double digits. Now, what is mm's response to this? How about putting this Valk and I together next game? So she can destroy a bot team again, but this time I'm allowed to do the same. She and I literally held their home spawn for 2 minutes, while our team naturally took B and managed to come help us afterwards. Ended up a win by lockout.
@Gabrielmojo26 Definitely not Frankfurt!
- hayhor3 years agoHero@HappyHourSumwur What you bring up is the challenge tho. In a 20 team BR, if everything is equal you should win 1 in 20 games. What constitutes a fair fun game in the other 19? If the lobby was fair, you would likely die on first encounter in 9 or 10 of the games and win the first fight in the others and finish top 5 in 4 of the other games.
- HappyHourSumwur3 years agoSeasoned Ace
@hayhorIt is how lopsided those lost fights typically are that chaps my @$$. Then you look at the recap and spectate only to realize they were either 1) way better than you (ridiculous stats &/or rank leading you to think it is a matchmaking problem), or 2) actually not that good (they get killed immediately while you are watching &/or miss all their shots so you just F'd up). I get #1 way too often, IMO. Not to say that I don't make stupid decisions, am caught napping, or miss all my shots. That all happens, too.
- hayhor3 years agoHero@Rumpel1028 Nothing is as easy as it is looking from the outside. It doesn't matter what your job is.
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