The psychological effects of SBMM
I’m a clinical psychotherapist. I’m also a huge Apex Legends fan with over 15k kills on Pathfinder. I have many loves; competitive gaming has been one of them for the last 15 years.
But I’ve become a bit troubled over the last month or so over this whole SBMM situation. As mentioned before, I really really really enjoy the competitive side of gaming, but SBMM is actually making me sort of resent that aspect of the gaming world.
My personal belief is that players should be afforded the option to experience games casually or competitively; the keyword here is “OPTION”. I do not believe that forcing all players into an experience where every game is competitive benefits the community. SBMM sets out to ensure that ALL players (good and bad) are playing others of equal or slightly better skill; the notion is that this creates a safe space for newer players that protects them from the experienced “good” players. But in the end, the expectation for SBMM is to make it so people are always playing people at their skill level— this results in stressful “sweaty” games at all skill tiers.
As mentioned earlier, I work as a therapist, and am well versed on the body’s various responses to stress. But it doesn’t take a degree in psychology to understand that people do not want to play super competitive sweaty matches EVERY GAME. Even Timmy Tryhard lacks the mental energy to play at 100% of his ability ALL THE TIME.
There needs to be a casual option. There just has to be. The natural psychological response to stressful experiences is to avoid them. If all Apex (or other MP shooters) offers is stressful games then people are going to start playing less often and this isn’t going to bode well for Apex or any other game.
TLDR: SBMM has the potential to actually (no hyperbole) kill Apex Legends.