Agree.
Looking at the character distribution in the Designer's Notes, the graph is wide and up. The difference between the average pick rate and the lowest pick rate is actually small.
However, characters are divided into two groups: those who are too strong (like Horizon,Maggy, Wraith, Wattson, and Octane) and those who are too weak (like Bloodhound, Seer, and Newcastle). The "middle group," including Conduit(1%>x>-1%), makes a long vertical line on the graph.
This shows that the middle group does not need to buff skills(the power, uses, or time). Instead, they need to be easier to use or fit the game environment better(In that regard, I think it was a good adjustment to improve usability by raising the minimum effect of the perk that not stop recovery even taking damage after use skill).
I believe the developers should focus on buffing or nerfing the two extreme groups. It is natural that other classes have lower win rates than Skirmishers with escape skills and Assaults with many ways to attack. (Alter’s pick rate is too high for her win rate. Maybe she fits the game too well, or she is too useful.)
If they buff the skills of the middle group, those characters will simply become the "next Horizon" or "next Octane." It looks like the developers are breaking the game balance by themselves and making their own work harder.
What do you think?