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Daraaaan's avatar
Daraaaan
New Ace
2 days ago

Thoughts on Power Balance in S31

 

My reaction to Seasons 31 and 32 is simple: "This is no good for this game why the devs are just moving around too drastic."

When I first saw Apex, I was genuinely amazed by its raw potential. While it certainly had its rough edges, I was convinced it would eventually evolve into a juggernaut capable of surpassing titles like Counter-Strike and Fortnite. However, as the updates have accumulated over time, I have arrived at a single conclusion: my expectations for the development team’s ability to balance the game were simply too high.

 

Looking back, the early days were defined by excessive nerfs that damaged the game’s balance, whereas recent updates have stacked buff upon buff, driving power creep completely out of control.

At first, overly dominant new characters like Seer and Horizon were introduced. The developers then pushed through repeated nerfs—targeting Seer, the Rev-Octane combo, Lifeline's overly generous revive, and Pathfinder's beacon scan. Since Ash's rework, however, they have been continuously granting and buffing high-mobility abilities. 

This situation can be compared to visiting a barber. If the customer asks to trim their sideburns because they've gotten a bit long, the barber comes back with a photo of a shaved head. When the customer protests that it's far too short, the barber then presents a photo of long, flowing hair. The more instructions given, the worse the outcome becomes. Perhaps the root cause is that the customer is simply asking too high of the barber.

 

I have reached a single conclusion after looking back at the past: please keep your hands off this game's power balance. Please don't try to artificially manipulate the meta or "improve" things beyond where they are—just keep changes to an absolute minimum. How many changes have actually turned out as intended so far? What percentage of the total does that represent?

 

I do'not say that you should do nothing. I am asking you to shift your mindset toward minimizing manual intervention as much as possible. If you fear boredom, please remember that there is still a vital mission: nsuring that both matchmaking and rules function smoothly as the core system of the game. This is not easy than say, and very important.

Ex, Please refrain from complex manual interventions to refine matchmaking. Matchmaking based strictly on RP is more than enough.

Ex,Keep the rules as simple as possible, completely stripping away room for interpretation or exceptions. Conversely, please continue your ongoing efforts in detecting and penalizing violators, just as you have successfully done so far.

 

This is my honest, heartfelt request as a player who deeply cares about the future of this game.Please do not try to change this game in one time, even with good intentions. What is needed to maximize the game's inherent potential is eliminating rule loopholes and making sure the system functions properly—not introducing flashy new elements or skills.  

4 Replies

  • If you're thinking that the developer is incapable of proper balancing then you're making a mistake. There is nothing random or mis-calculated in the way they nerf some legends into the ground and buff others beyond all reasonable thought. It's all deliberate. It's all intentional.

    This game has many different measures of health and how you and I feel about the latest meta or the latest new season rebalance is only one of them, and probably the least important of the lot. What matters to the developer is store sales, which they know from experience are driven by the obsessions players have for over-powered legends. They also care about population bumps, and changes which seem excessive to you and me are exactly the thing that's likely to excite younger, less experienced players. Or bring back a player who wandered off to some other game - even if it only brings them back for a week or two at the beginning of a new season.

    So yes, I agree completely that these over-corrections are annoying and not good for the long-term health of the game. But they are good for something that we either don't see or don't care about. Otherwise they wouldn't happen. I'd like to be able to say that I've made my peace with them, but they broke me seasons ago now and are just one of the factors that have made the multiplayer in this game a truly miserable experience. If it wasn't for bots I'd be playing something else now, or maybe even reading books again. If anybody else remembers what those are.

  • Daraaaan's avatar
    Daraaaan
    New Ace
    1 day ago

    If the devs actually had the ability to precisely manipulate player behavior and balance the game solely to drive profits at will, we wouldn't be seeing all that massive layoff.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    1 day ago

    I think they're better at manipulating player behavior than most anyone gives them credit for. Obviously there are vast impersonal forces working against their efforts - their own players being the biggest, though not the only - so in the end there are still limits to what they can do.

    Then there is the question of whether they wield their powers for long-term benefit or for quick short-term gain. The devs themselves would probably prefer the former, but their EA overlords don't and what EA says is what happens. Or rather now, what Affinity, Silver Lake, and the SSWF say is what happens. And what they're saying is what the unified voice of private equity has always said: Make more money now. Not tomorrow. Not the day after tomorrow. Right $%^& now. And when private equity expectations outstrip reality, which they often do, then you will see a layoff that makes everything so far look like a walk in the park. You may even see an end to EA. Which would be sad, but to be honest it would also be richly deserved. And would clear the way for some better, more creative people to find their way into the field. Maybe. If our luck changes.

  • Daraaaan's avatar
    Daraaaan
    New Ace
    1 day ago

    You may be misunderstanding my argument.

    Your point regarding the limits of what developers can do is the very foundation I previously laid out for my claim: because their resources and capacity are finite—as evidenced by past balance changes—they should minimize manual interventions and reallocate their resources more effectively. In that sense, you have simply agreed with the premise of my argument.

    The reference to layoffs was merely one outcome among many, not the sole focus of my point. Layoffs are simply one part of the outcomes that occurred. While executives and players are certainly imperfect, externalizing blame does not mean the development team no longer needs to reflect on their own choices.

    Looking for excuses externally will not resolve internal issues, and without addressing those internal causes, the same mistakes will continue to repeat. My position remains unchanged: developers should not avoid the outcomes of their past interventions; instead, I want them to have the courage to face those results and keep manual balancing to a minimum. After all, it is neither the players nor the executives who actually make the game—it is the developers.

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