5 years ago
Tickrate Stuff
I think it's kind of safe to say that the tickrate for Apex is around 60Hz. Clients send their updates 60 times per second, while servers send game data up to 60 times per second. "Wait, but everyo...
@DoYaSeeMe The gas and particle changes ruin the game to accommodate inferior hardware when the game barely ran properly on last gen consoles so Respawn with all their ''experience'' but more importantly thirst for more profit decided to chop it for Switch and throw them into the same matches with console and PC too. Another one size fits all approach as with everything else. It's also this thirst for profit that they don't increase the server costs and give us improvements. Chopping the game to keep their server expenditure the same to make those improvements would be a choice, not a necessity as many clients could take the increased rate just as the servers can provide them with an increased cost.
Most users have better hardware and internet connections compared to 5 years ago.
Money is what it ultimately boils down to and evaluating cost vs benefits, is it sought after enough to warrant the changes, can we make more cost effective changes elsewhere and whatever other business considerations.
FPS games should be played at 60 fps standard over a decade ago with vast improvements in both user and server hardware since then. Why should they dumb the game down so a few can play a FPS at 30fps? Likely some of the sound and other issues are also related to lower spec platforms as a lot of the changes appear to be CPU, GPU or RAM cuts rather than server resources. You say that most won't be able to make the most of these changes but on PC playing FPS @ 60 is the bare minimum, not optimal so i imagine a lot of them would benefit and the same with next gen consoles.
Who knows. It wouldn't be the first time and a bit of a pattern now of they said they would or wouldn't do something that ends up not being the case with ''provide a quality experience'' or ''not milking our players'' or ''we fixed audio'' or ''we fixed rank'' just to name a few off the top of my head.
Whatever man, defend all you want, but all I know is that it is about an every game occurrence for me that at some point I will take almost a full shields worth of damage after I have already closed a door, cleared a corner or even dropped off a ledge. To me that is basically unacceptable, but I guess not because I keep playing, a lot of the time miserably lol.
@PODERINGPUGALISTAnd you will keep getting this even at 128Hz snapshot rate. Want to get rid of it? Move the whole lobby close to the data center, then LAN everyone to the match servers. Though even then you will only be 99.999% safe from this issue.
Seen the peeker's advantage issue in Valorant, with all its praised internet backbone and fast servers. Also seen players there with 200ms lag, so I guess you can try this game too if you want to feel another kind of misery :P.
How to get shot behind cover: https://en.wikipedia.org/wiki/Bufferbloat
Now let's increase the tick rate, fill up the buffers even faster, shall we? 🙂
@DoYaSeeMe So to sum it up you're basically saying that nothing can be done about the major issues of this game?
@DoYaSeeMe I'm not a technical expert, i know only the basics so i won't talk about that stuff because i don't have the knowledge to do it. But i am an Apex player. And I judge what i see. And what i've seen for 2 years is the game getting worse in some things, which is really frustrating. I love the gameplay, the gunfights, the legends concept, the lore behind them, the cosmetics and other stuff as well. But if the things that make the game run don't work properly everything else will be affected by it. People are frustrated because they don't see an improvement coming in the near future based on what we've seen in the past 2 years.