Forum Discussion
5 years ago
@Axs5626Sxa5001 "Good players are winning at a lower rate than medium tier or low tier players"..... i don't like the new TTK either but am curios , why the good players unable to win with the same rate of the medium and low tier players ?
did they become not good suddenly or the low and medium tier player become better ?
did they become not good suddenly or the low and medium tier player become better ?
5 years ago
@maximas1986
This problem existed before the TTK change, and is more of a negative consequence of SBMM. Because the SBMM tries to always match you against the most competitive opponent possible (while cueing with friends), players of all skill levels are winning at close rates. If you try to improve your skills to win more consistently, the SBMM algorithm matches you with even stronger opponents and this results on more losses. In this fashion, it no longer benefits players to get better for more wins.
The TTK reduction makes it even harder for skilled players to win, because they have reduced the player’s ability to defend against an opponent just standing in the corner waiting for the skilled opponent to walk by. Defensive movement was a dimension of skill and they just reduced some of that dimension.
Just to be clear, I don’t think the TTK reduction alone is as horrible as people are making it out to be. I just think that paired with the aggressive SBMM, the game is absolutely miserable in above average lobbies. This isn’t an arena shooter where you respawn after making a mistake— this is a game with long wait times and players with decent aim absolutely melt you for the tiniest mistake. Make a casual mode without SBMM so I can go back to enjoying the game.
This problem existed before the TTK change, and is more of a negative consequence of SBMM. Because the SBMM tries to always match you against the most competitive opponent possible (while cueing with friends), players of all skill levels are winning at close rates. If you try to improve your skills to win more consistently, the SBMM algorithm matches you with even stronger opponents and this results on more losses. In this fashion, it no longer benefits players to get better for more wins.
The TTK reduction makes it even harder for skilled players to win, because they have reduced the player’s ability to defend against an opponent just standing in the corner waiting for the skilled opponent to walk by. Defensive movement was a dimension of skill and they just reduced some of that dimension.
Just to be clear, I don’t think the TTK reduction alone is as horrible as people are making it out to be. I just think that paired with the aggressive SBMM, the game is absolutely miserable in above average lobbies. This isn’t an arena shooter where you respawn after making a mistake— this is a game with long wait times and players with decent aim absolutely melt you for the tiniest mistake. Make a casual mode without SBMM so I can go back to enjoying the game.
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