Forum Discussion
5 years ago
@rockyboy1998 Even though I am closing in on 3,000 kills with Fuse I agree on introduction he was weak, but now his tactical is four times more powerful, and his ult is probably three times as useful.
One thing people don't seem to get with Fuse is that the knucklecluster can be used as a recon tool as well. Think there might be an enemy in a building or crouched behind a wall? Fire the KC and see if any numbers pop up.
The KC now renders people one-shot if you stick to them and they've only a white shield. It also stops 'locked doors' when someone stands in front of it to heal so you can't get in - I've lost count of the number of knocks I've got of people using doors for protection.
I think he's one of the best for third partying. I love Estates and firing nades and KCs at a thirty party fight around a building. The enhanced ML will make that even better.
Fuse is one of the legends you need to play a lot to get the most out of him. I've met other Fuses who are even better than me, virtually untouchable in fact.
Having said all this he's terrible in Arenas and I never play him in that mode.
One thing people don't seem to get with Fuse is that the knucklecluster can be used as a recon tool as well. Think there might be an enemy in a building or crouched behind a wall? Fire the KC and see if any numbers pop up.
The KC now renders people one-shot if you stick to them and they've only a white shield. It also stops 'locked doors' when someone stands in front of it to heal so you can't get in - I've lost count of the number of knocks I've got of people using doors for protection.
I think he's one of the best for third partying. I love Estates and firing nades and KCs at a thirty party fight around a building. The enhanced ML will make that even better.
Fuse is one of the legends you need to play a lot to get the most out of him. I've met other Fuses who are even better than me, virtually untouchable in fact.
Having said all this he's terrible in Arenas and I never play him in that mode.
5 years ago
@EdwardDLuffy I thought they spanned out the damage across the active time increase? So it should've done the same amount before surely?
I can definitely see it being much better now though, I thought it was a pretty damn powerful tactical beforehand to be honest.
- 5 years ago@MandatoryIDtag No, it still does damage at the same rate, so it's 10 for impact plus 10 for eight mini-clusters (used to be four), or less if the stuck legend moves away from the mini-clusters as they explode.
I've just tested it on myself in the firing range, and I went from 100% health to 40%, which does not include the initial impact.
Having said that, the mini clusters are firing much further away from the impact point than they did previously. I'd say double the distance. This makes it unlikely that you'll suffer the full damage if you get stuck with it, but there's going to more damage to anyone close.
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