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MandatoryIDtag
5 years agoNot applicable
@EdwardDLuffy I thought they spanned out the damage across the active time increase? So it should've done the same amount before surely?
I can definitely see it being much better now though, I thought it was a pretty damn powerful tactical beforehand to be honest.
EdwardDLuffy
5 years agoNot applicable
@MandatoryIDtag No, it still does damage at the same rate, so it's 10 for impact plus 10 for eight mini-clusters (used to be four), or less if the stuck legend moves away from the mini-clusters as they explode.
I've just tested it on myself in the firing range, and I went from 100% health to 40%, which does not include the initial impact.
Having said that, the mini clusters are firing much further away from the impact point than they did previously. I'd say double the distance. This makes it unlikely that you'll suffer the full damage if you get stuck with it, but there's going to more damage to anyone close.
I've just tested it on myself in the firing range, and I went from 100% health to 40%, which does not include the initial impact.
Having said that, the mini clusters are firing much further away from the impact point than they did previously. I'd say double the distance. This makes it unlikely that you'll suffer the full damage if you get stuck with it, but there's going to more damage to anyone close.
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