7 years ago
Utility Items in Apex
I've seen lots of people talk about where Apex could expand to, and what some things they could potentially do in the future are. Something I'd be really interested in seeing are some utility-type it...
I think general gameplay is good right now
Imo they should be careful because utility items can cause issues
Like mines and traps can lead to very cheap feeling deaths as well as an increase in campers
Flash hider would be good, but silencer would lead to much less action because if you cant hear gunfire from far away then theres no fight to run towards and it would make the game much slower
Smoke grenade seems like a reasonable addition (depending on how they feel as you mentioned with bangalore)
Flashbangs i would be against because i think it doesnt fit well in the game
@ShadoWawker wrote:I think general gameplay is good right now
Imo they should be careful because utility items can cause issues
Like mines and traps can lead to very cheap feeling deaths as well as an increase in campers
Flash hider would be good, but silencer would lead to much less action because if you cant hear gunfire from far away then theres no fight to run towards and it would make the game much slower
Smoke grenade seems like a reasonable addition (depending on how they feel as you mentioned with bangalore)
Flashbangs i would be against because i think it doesnt fit well in the game
You see, we can agree on some things. I agree with everything here, but I wouldn't want smokes either. We have Bangalor for that.
To @Nightstick24. Movement inhibitors can be very frustrating and cheap feeling. The speed of play in Apex is great, and most of your ideas would be introducing ways to hamper that movement. The Arcstar stuns movement as to the airstrikes from Bangor and Gib. We don't want to stop movement to easily imo.
The gameplay is great. I want to see stability improvements server side, which I'm hoping is something addressed in the 1.1 update.