6 years ago
Wattson fences
Why have I still had enemies follow me through after fences have been laid? Is this a glitch? After second node placed after being chased 3v1 why is this happening? It should be instant. Quicker act...
Wattson's fences damage needs to be buffed from 10 to 15. 10 damage is nothing. Caustic Traps do more damage and those hurt your base White Health.
Wattson's fences only do 10 damage and hardly stuns you. I had people rush me hard despite putting fences down. They ran right through them. People won't push a Caustic like that.
I am however happy that they buff Wattson's ultimate. So Respawn are listening to some of our feedback. I'm not giving up on Wattson. She just needs a few more changes/buffs to certain parts of her Kit/Utility and she's fine.
I've said this on several threads, but a good buff would be for her fences to remain deactivated until an enemy passes through them, at that point they remain active for about 10 seconds or until a friendly passes through.
@Extremejinks IDK how that would work with a moving object. By the time the fences activated an enemy would have passed.
@ColdHours wrote:@Extremejinks IDK how that would work with a moving object. By the time the fences activated an enemy would have passed.
invisible fences still work then when they hit an opponent they can see the fence. they crackle when invisible.
Invisible fences? Nah...Not a fan of things you can't 100% see. There needs to be somewhat of a hint that it's there...laser, small red light...anything...Might as well make Gibraltar's ultimate invisible as well...You can hear it, but only feel it when you get hit! lol
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@ColdHours wrote:@Extremejinks IDK how that would work with a moving object. By the time the fences activated an enemy would have passed.
What I mean by that is the instant an enemy is between two connecting pylons, they activate and will shock the enemy crossing through them.
@jumanjaydazed Well the pylons would still be visible, so could be scanned by BH & Crypto or sensed by Wraith. A good Caustic will put his traps around corners to essentially hide them from enemies, making him the superior trap operator. Wattsons active fences can be seen for miles, so are nothing more than a slight hindrance.
Wattson was initially made to make pushing teams think twice before they attack another team. But if you immediately see her fences you don't have to spend long thinking about how you're going to walk/jump around them. If this change went forward, it would punish players that didn't think twice about rushing through a doorway or sprinting round a corner.
@Extremejinks wrote:I've said this on several threads, but a good buff would be for her fences to remain deactivated until an enemy passes through them, at that point they remain active for about 10 seconds or until a friendly passes through.
Ok but then Caustic traps should be 10 times smaler, too...
Caustic traps should be smaller lol. I refuse to believe that a sociopathic genius can't devise a better gas delivery system than a slowly inflating balloon.
@blkarmphoenix wrote:Caustic traps should be smaller lol. I refuse to believe that a sociopathic genius can't devise a better gas delivery system than a slowly inflating balloon.
I resent that statement! He’s not sociopathic. He’s just... misunderstood
XD