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I like to thank them for a "fun first, realism second" approach to the games design.
Examples are, no fall damage so players are free to move however the situation requires in gun fights, jumping off a ledge and popping a battery kept the game going more times than I can count.
Another example is grouping ammo in categories (light, heavy, shotgun, energy) to free players of the burden of having to loot, carry and manage many types of ammo.
Not having to worry about whether you need 0.7 or 0.9 for the light ammo gun you have is a huge polish to gameplay.
Another thing i'm glad about is well thought out legend skills and complimentary skill combo's. While not making legend skills so decisive and impactful that it takes center stage instead of the actual gunplay.
Also WRAITH! THANKS FOR WRAITH! And that super satisfying Wingman gunshot sound, and a interesting map design. I could go on for a while, but ill leave it at that.
I would like to thank them for improving the color blind options! THAT'S ALL!
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