Forum Discussion
@DoYaSeeMeOf course you get no reg, the forum is on EA servers after all. :P
I've always talked about tick rate on server, not client side. Taking the world state and updating clients at that rate but never knew about packet splitting or how that works ect for larger updates in games until very recently.
Also aren't clients variable so if you're on a 128hz server and playing on console it would just cap and send/receive updates at 60? I don't know how that works with crossplay for example and i don't play console but most people nowadays will play at 60fps on PC as that has been the bare minimum for shooters for a very very long time and we're at 360 refresh times now... Also, how would that work on a potato PC that could only run Apex at 15fps? Would that crash it then?
Anyway, i'm aiming for improvements that would benefit those that don't need to upgrade their rig. Next gen consoles would benefit from this too.
I know there are devices that can handle very high framerates, but the vast majority of players have their fps drop to 30-40 occasionally or in certain areas. It would be impossible for them to process full server updates at 60 Hz in those moments so they would fall behind and not be able to catch up with the server for long times, if ever.
- OldTreeCreeper4 years agoHero+
@DoYaSeeMe that's very interesting. My Xbox S can supposedly do 120, but the tv can only do uhd at 60. I can go to 1080 at 120 but the picture looks flat after uhd.
Featured Places
Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 1 hour agoCommunity Highlights
- EA_Mako1 month ago
Community Manager