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Huh it's weird to sometimes realize that not everyone has 1 gbps up/down nowadays. It's cheap as dirt in Lithuania so everyone who wants it, has it. Anyway though, high up/down speed only matters for downloading massive files. Even streaming/watching 4k video does not need that much bandwidth. As for games, 56k modem would still be enough (on the client side; server obviously needs a lot more to supply every single player). As for ping, the main determining factor is your distance from servers.
@d3adc3II So based on your clues, you're from Luxembourg? And Belgium servers must be really close to get that 2 ms...
Yup, download/upload speed does not matter in online gaming. 1 Mbps is enough.
How close you are to the server is the deciding factor. That's why it's called latency instead of "speed".
- 7 years ago
Well obviously you don't measure speed in seconds (or ms). We could calculate the speed though. E.g., my ping to New York is ~100 ms. Back and forth distance to NY is ~14k km. For simplicity, let's assume there are absolutely no delays in hubs and server and all 100 ms is spent just travelling. That results in signal travel speed of 140 km/ms, which is ~47% of speed of light. And if you remember that this is including all the stops in hubs and server, we're really damn close to the physical limitations of communication (speed of light). XD
- 7 years ago
@BiochemikasSpeed of light (not actual but the widely used) is 300k m/s not 140km/ms... cause that would mean 140k km/s (without using the 47% obviously) ;0 unless my tired brain is doing some weird math
- 7 years ago
Speed of light is 3*10^8 m/s = 300 000 km/s = 300 km/ms.
140/300 = 0.47
P.S. The wires and air are not vacuum, but I'm just using speed of light in vacuum for simplicity, it's also rounded up to the 1st digit.
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