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@Axs5626Sxa5001I got the point you are saying and partially agree with it - one legend should be unique enough to have its own use rather than make someone else already existing obsolete or even worse combine multiple legend's pros in one.
At the same time I would not agree about repositioning, in my opinion, each mobile legend has its own pros and *:
- Path can reposition much faster and also much less linear (grapple), like as easy it might be to beam zipping path as hard it is to hit one who knows how to grapple away fast
- Valk can reposition the whole team long distances but it for me is like a one-time deal, all or nothing, usually don't ult more than twice per map. In comparison, Path is more versatile especially in shorter distances, plus with zipline, you can ensure a path for a team back and forward, Valk's ult is a one-way street and her passive is just for her
- Octane - in my opinion, mix of both Path and Valk, more mobile in combat, less mobile in running away / carrying the team with him
- Horizon - honestly I would not count her as a mobile legend, lift is ok but it is very linear (second easiest to hit after ziplines) and really helps only in situations where there is some horizontal stuff right around you. For me, she is like a bad version of Path. Her ability should have remained as sniper tower and as a heal-free card (to a lesser extent than it was initially, maybe now it is even well balanced from a healing perspective) in my opinion which was also shown in results before she was nerfed
Personally, my choice of each of the above goes like this:
- when I feel not clumsy I play Path, he is still the hardest of all 4 for me to play but I don't feel like I am losing out when doing so. I love when enemies just lose me out of sight and then I just beam them from high ground or even from a quick flank I pulled say around the rock with a grapple
- Valk is used only in bigger maps like SP or OLY, I would not consider playing her much in WE and even less so in KC, unless I have a very aggressive team and we want to engage everyone (not my type of playstyle). And more importantly, I play her when I see what we as a team struggle to get out of the fight in time to keep up with rotations = easy solution for that problem
- Octane, in my opinion, is just the easiest legend to play when you don't have 100% focus yet still ensuring good mobility for the team, also his stims help in dodging bullets again in case you run into a sticky situation due to lack of focus. Plus Octane has this mental freak-out effect on enemies similar to Blood's scan, Crypto's drone or Revs ult = as soon as people hear him they start looking around like crazy trying to find where he is
- Horizon - sadly I rarely can play her nowadays as I don't find her ability very useful and her ult was nerfed so much that even crawling baby can escape it nowadays, very bad combo or not the best choice when you have other legends
Valk was far from perfect but it was the poor choice of making a headshot game even more vertical, and began with Horizon. Bad redo of worlds edge, added.
It would have been fine if they redesigned all the defensive characters but you know they wouldn’t.
whole I like call personally, she killed far more of the game than she improved.
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