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@reconzero
this post was made like a year ago, I don't really recall all the detail of that specific match anymore, I believe we were in duos or our third dropped out as soon as the match started.
Frankly I was quite surprised to see that someone had commented on it, and the topic was still open.
Perhaps that kind of tactic could have been viable to a player using Octane, but when you are with a teammate who has a character that doesn't have those speed capabilities, I don't see how constantly rushing ahead is the appropriate option, maybe if you were playing by yourself, but not on a team.
I now honestly hate having octanes, wraiths, and now Lobas on my team now simply for how they are played.
The octanes and wraiths are usually the same in the super fast looting and moving on else where, not even bothering to ping, and next thing you know you're all by yourself.
The Loba's like to constantly ring toss away from you and very often, right into 1v3s where they get downed almost instantly.
I fail to see the logic behind this kind of game play style as it rarely doesn't lead to what happened in the past, and what still happens now.
I like to think, as I'm running away from my squadmates, that I'm giving them tough love. Learning to stay alive with a short squad is an artform, and so many people in this game will actually quit if they think you've abandoned them. They'll say it's because they're sure I'm going to get myself killed and why waste the rest of the match watching that happen, but the truth is: Depending on your squad at crucial moments is one thing. Depending on them to hold your **** all around the map for the entire duration of the match is another. That's a kind of dependence a lot of players would do well to break themselves of. It teaches you to look both ways before you cross the street. It makes you more aware of what's going on around you, it makes you more aware of exit strategies, and it gives you a much healthier respect for enemy bullets if you know there's no help close enough to bail you out of trouble. I know from experience it's very hard to do this in higher-skilled lobbies where tight squads will make you pay dearly for any deviation from the accepted meta, but lower down the ladder things are more forgiving. And more fun, imo.
- 3 years ago@reconzero
Lol tough love. I like that concept but I highly doubt this is true beyond the hand holding bit for the other players that do it.
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