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I'll answer both at the same time - 100% give the kill to whoever done the highest damage. ESPECIALLY when someone has taken someone from full red down to one hit, and someone throws in one bullet.
dSKy, I'm glad you think you know what I would say - it must be amazing being able to see the future (oh yea, major sarcasm - because you're incorrect about that)
If I got loads of low damage kills, it wouldn't bother me as much maybe, but I don't. I have a * KDR (part of that also being the constant kicks by the EAC).
Almost every game, I lose two to three kills minimum - come out with nothing (No, I don't get high kill counts) and in every one of those instances, my teammates leave with those kills, and * all damage. Feels like I'm playing everyone else's game.
I would more than happily give up getting those last shot kills, to get the ones I work my * off for.
Easy set up:
In team, a player does more than say, 70/75% damage, they get the kill.
Out of team, leave it as it is - makes third partying work.
@SewerTierGamer wrote:If I got loads of low damage kills, it wouldn't bother me as much maybe, but I don't. I have a * KDR (part of that also being the constant kicks by the EAC).
They fixed it this season, you get just as much for an assist as a kill. For the record in Apex KDR is the most useless stat in the game, if you play your party role correctly you might get bundles of assist and few kills or other way around, all dependant on what role you got in the team. I seen what KDR hunting does to the game, shitloads of people quitting before they are boxed.
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