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@cooperal1012 wrote:
@RichAC wrote:
@IDFeiWong wrote:After over 300+wins I'm just getting bored with my team winning has literally 0 meaning anyone else feels that way?
Hopefully they add a ranked skill rated match maker soon, then you will have more of a challenge.
But even as an "e-sport" the pro players have demanded a point system because they feel just going for the win is too boring for their streamers. They also claim its not about skill, as if strategy doesn't matter for anything and only twitch aim does... THey say anyone can just hide till the end. But yet most of the pros complaining were the ones getting owned in the first coup le minutes of a match hahah. IMO, they just want more of an incentive to stream so their stream isn't boring.
I'd prefer watching a tourney host stream multiple players then watch a single stream anyways. I say screw their stream. This is e-sports not a reality tv show. Twitch is only corrupting the sport.
I for one think anyone who wants to play this as an e-sport should move on to a diff game rather then undermine what the developers and game designers intended. To those pro players I say Kick Rocks I'm not gonna be watching BR games as kill point matches. Especially when they drop in pubs and play against noobs. SO lame.I still wouldn't call this an esport worthy title. There are very clear skill-based elements but there are still far too many aspects that are random or unreadable compared with successful esports.
For example with CSGO the only thing that is truly random is the bullet spread. And that is mainly amplified as a punishment for moving and shooting out of close range. But you know the enemies spawn point, roughly how many seconds it takes to travel from point A to point B. You can keep track of your opponents economy by continuously observing them throughout the match. And if you hit somebody you will always know what their maximum remaining health will be for the remainder of the round.
Overwatch isn't that much different. Remove movement inaccuracy. Replace the economy with ultimate progression. Instead you gauge the combination of heroes you're facing. And of course map knowledge still pays off.
In Apex Legends there are far too many question marks with the loot and your map knowledge can easily betray you when 19 other teams are going MIA for most of 20 minutes and have so much space to move. You'll have no idea what the enemy is packing in terms of guns, abilities or consumables until you actually see them. The most you can hope for until then is some distant telltale gunfire.
And that's before accounting for each individuals incentive to play in an esport setting. Even if Apex allowed us to create organised matches where tournament competitors could participate with each other directly, I feel like they would continue to choose to play the way they have been as you've said. Coming 20th place in the most top skilled match-up would make for terrible viewership, but also so would hiding for the sole reason of winning a cash prize. This is another contrast with those previously mentioned games. In CSGO and Overwatch you can't just get a good start and sit on it for a while, you won't win unless you keep doing well. This is just one more reason the tournaments play the way they play.
Not to mention it would be a recipe for grudges. Probably the worst thing is that too many of the "pros" on the scene have a twitch channel to worry about. So far the prizes is a pittance compared to what some people are making. (Just to be clear I am not using the prizes on offer against the games viability as an esport, but more how it might influence the players).
My conclusion? Just enjoy ourselves. It's a game. It's not completely fair and that's fine. S*** happens.
The way you combat that is having a best out of multiple matches. Same way they are claiming now the best will always be consistent when going for kill points against random noobs. The best will always be CONSISTENT in any format. They should still be consistent if it is about surviving to the end. In fact the word consistency is what separates amateurs from pros.
Too much luck involved with weapon drops? Make it a best out of 5 tourney then, best out of 7. 10. w/e it takes. I'd rather see that then undermining the point of the game. Society won't respect a game where wins don't matter.
I could say the same thing about Por Golf. When one pro is playing earlier in the day with great weather conditions, and another pro is playing late in the day in the rain lol. Or wind changes, Wind changes, Sun light changes have huge impacts. etc... Thats why a tournament is multiple matches in golf as well.
AND you are right. TWITCH is corrupting e-sports. I still believe it is more about followers. The claims about it being luck are bs. They just want it to be more exciting for their twitch follower and subscripers. Period. Thats all its about. Because some luck will be invovled no matter what. Just like POKER. Again the solution is multiple matches. simple.
We shouldn't even be watching tourneys on their dam streams. Although that German Comp team who was caught stream sniping got them all paranoid now lol.
Woah Nelly! I didn't need a lecture! Consistency is the top word that I preach to others when gauging skill level. I wasn't arguing that some players will have good experiences and others would have bad experiences at the top level. Rather some players will have great experiences and some will have incredible experiences. When you are among the top players even the smallest changes can have long term repercussions, and like I've said this one happens to have a lot more uncontrollable, unreadable variables than the other games I've mentioned.
P.S. I also know my poker too. You can get better at judging a situation but you will never be able to choose the hand you get no matter your level of experience. Those uncontrollable variables I mentioned are like your poker hands. Though many hands are played in a single professional game. And poker is not a shooter, the focus is on risk assessment in a much purer form.
- 7 years ago
@cooperal1012 wrote:Woah Nelly! I didn't need a lecture! Consistency is the top word that I preach to others when gauging skill level. I wasn't arguing that some players will have good experiences and others would have bad experiences at the top level. Rather some players will have great experiences and some will have incredible experiences. When you are among the top players even the smallest changes can have long term repercussions, and like I've said this one happens to have a lot more uncontrollable, unreadable variables than the other games I've mentioned.
P.S. I also know my poker too. You can get better at judging a situation but you will never be able to choose the hand you get no matter your level of experience. Those uncontrollable variables I mentioned are like your poker hands. Though many hands are played in a single professional game. And poker is not a shooter, the focus is on risk assessment in a much purer form.
Still poker is on espn, and the head of espn said he would never have e-sports on the network. I find that disappointing but it is because e-sports is not treated like athletic sports so who can blame him. And thats always my point. If even the "pro" gamers playing the game don't respect the game like atheltes and fans respect football. Why would anyone else in society.
What i suggest to be done in e-sports is simply what is done with atheltic sports in real life. To me there are not much different. You can't convince me otherwise. IMO, it should be common sense. But apparently its not that common, especially SPORTS sense among online gamers. I still think it boils down to selfish self entitlements.
In fact we don't have scouts or coaches or that many ex pros involved in diff leagues in e-sports since its not nearly as big as athletic sports> But we do have computers and algorithms. So it should be even MORE sporting. I mean go watch the movie Moneyball.
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