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@Lord_Scorpion34 it is extra work for the servers however
people with like 200 ping or people that play on wifi can see something else than what they expect in a replay
for example, on their screen they will see full mag all bullets go through their enemy barely hitting them with few
on replay they will see them missing everything
that's because what you see isn't what server sees
and what by the extra work for servers they mean: imagine the servers are pretty loaded and laggy at times
- servers manage matchmaking, player position, bullet travel, damage, healing, ring, loot on the ground and all * like replicators care packages and abilities people throw, and timers
Throw on top of that, recording and keeping recent clip of you getting downed in case you die so it can play you the clip.
You can imagine every few seconds at least one guy dies in apex sometimes more, how demanding it can be on the servers.
The servers are already loaded because I can see ton of people complaining about lag, adding replays would increse the * servers have to deal with.
- Lord_Scorpion344 years agoLegend@damsonwhufndthis But somehow COD has been able to do this for the better part of a decade in their games with not many server issues lol.
- hayhor4 years agoHero@Lord_Scorpion34 COD the fights are over quick as everyone is 2 shots. In Apex would they show you the 2 minutes of dancing around? There is a lot of truth in how bad it would tax the servers.
- Lord_Scorpion344 years agoLegend@hayhor are you talking about all COD games or just the BR? Also just put a time limit on the replay. 5-20 secs.
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