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Dude, I am not fighting with you, but my goodness, are you listening to yourself? You want SIMILAR skill? That means for every headshot you give you will receive....? It's crazy. You will still complain about the same issue. And like you said - games that do not cater to the lower end will die yet here you are, playing it....and complaining about it. If you are so against it, vote with your time, it is your most precious commodity.
@Unitee01 You're clearly not paying that close attention here, except for when you seek out @reconzero and I to tell us how we play the game wrong and are having bad wrong fun.
If you were paying attention, you'd realize I have uninstalled from PC months ago (shortly after Catalyst release) and play so little on PS4 that I have yet to unlock a character on it that was not given out free from an anniversary.
rEAspawn made it clear they don't want casuals with their matchmaking, and I in fact did leave for games that better respect my time.
And how freaking slanted the few matches I have played on PS4 this season, how utterly destroyed those lobbies were by one or 2 players (you know, lobbies that should be around level 20) tells me the churn is getting really bad and the game is now mostly Types 1, 2, and 3.
And it totally is rEAspawn's matchmaking, because I can play Crucible and Gambit in Destiny 2 and while I don't get the top kills on my team, I am always able to contribute at least double digits.
- Zulkiers3 years agoSeasoned Ace@Kyldenar Yes. Makes sense.
I do agree with those matchmaking ideas, I'd definitely use it.
I also agree with the increase/expansion of penalties to quitters. It's a team game don't quit before they can get you up again.
As for @Unitee01, they miss the point of this entire article. It's not originally about the level of skill shown by players, but about the team-play of people joining in a team.
Abandoning your team to do your own thing is an issue, but not the main issue, and can lead to survival of someone to the end when the rest gets partywiped. So that's hardly an issue. Just don't quit especially when their a support who can craft your banner and reinstate the team to survive to the end.
Honestly I like spectating once I'm gone so that I get an additional 1000 XP if my living teammates who can't bring me back make it all the way to top 5. That XP bonus is huge and if you spectate to the end you claim it as well, not just the miniscule for quitting at 17th place.
And, I've had a time where I died around 16th, was crafted, respawned around 5th, and survived to the win. GOT THE WIN INSTEAD OF 16TH PLACE!!!!
That's why people shouldn't quit so early. They have the chance to spectate to the end and claim a win, but they always quit around 15th.
I'm ranting again. - 3 years ago@Kyldenar , @reconzero, Bro, I know it might seem like I'm here to troll. But I'm not. I'm simply pointing something out that seems to me to be a sticking point to you. Believe it or not, I think you guys are having such a horrid experience because of the reasons I told you.
You guys wanna only fight the last team, right? Let me put it into perspective for you - If your clone took average of 3 fights per match vs you guys taking 1 who do you think will have the most experience in actual fights in a year? That is 3x the experience in the same amount of time, not that it's written in stone or anything..but the point stands. You will suffer in the long run. You would be better off taking fights instead of avoiding them until you are good at it. How much time do you actually spend shooting in a match anyway? Firing range for 10 mins per day puts you at a even bigger advantage and it adds up too.... Jujitsu is the same way - you get good by being in difficult situations, not by taking easy fights. The literal best players don't do that in the beginning, they just play and get better at it and strategize later on more seriously. And you dudes wonder why you stagnate and "the game don't cater to you"?
Weapons is another thing. You think everyone who is good with a Wingman was that way from the start or cheating? No. They picked it up every game and tried no matter the outcome. Thing is, you guys wanna farm wins like it carries weight in pubs and don't bother to learn the basics. Wins are cool, but there is so much more to the game, so shift the focus a bit, maybe? If your current system brings you joy, keep at it, but don't be in denial and mad when you feel like you can't compete at some point is all I'm saying. You will reach that point because of mm.
And as for you getting downed in a fraction of a second - that's not cheating or skill, it's a de-sync issue from you and the opponent. You lost frames so it looked like you were downed in a flash. Another result of the mm where it prioritized mm instead of connection. The lag compensation messed you over, basically. Ping is king in fps, especially br, skill is secondary. Personally I'm getting Russian lobbies recently, and I'm half way across the globe from them...Got lobbies from Hong Kong too...same issue. My kd went from 3 to 1 ish as a result. Point is mm is a bad system, I've never seen even 1 good argument for it, aside from accommodating new players. What about the rest of us? Again, the better you get, the harder it gets so there is no winning anyway. And we already have ranked anyway, so why degrade the "casual" mode who would've had a wide range of skill in a sea of 10 mil random players to a secondary invisible ranked mode? It's supposed to be chaotic and random, that's what the casual mode is there for, not to be a sweat fest.
If you did leave the game, why do you still make salty posts about it? Why not let it go then and find a new game? As a result I didn't know you left. I get both of you tho. I get that the mm is messed up. But you guys keep rooting for it, why? In what game has it ever worked, recently? So the top players can't stomp you? They already do, intentionally, by the mm. The better you get the harder the game gets is what I'm telling you and you get a freebee now and then with a easier lobby and you guys still seem to think I'm lying to you.
Anyway, I wont be posting here anymore. I was under the impression Respawn actually reads this stuff and maybe corrects problems that way. I was wrong, which makes all of this pointless, and it does not seem like this community actually cares to correct the game in any way. They seem to be just chatting. My bad, so keep doing you 🙂 - reconzero3 years agoSeasoned Ace@Unitee01
Good post, not trolling.
The first thing I want to say is that you are right in there being a fundamental flaw in the logic of only wanting to take final fight. That is not a path to improvement. The flaw in your logic, to follow on, is two-fold. One, you assume that everyone is here to improve. Yes, we all want to be better players, but there is a point of diminishing returns on improvement. Second, when you say early fights give you three times the experience in the same amount of time, you are focused on the three times experience and I'm focused on the amount of time. I'm more than willing to take the extra time to improve at my own pace and in less risky situations. I've put in enough matches to have hit my "reasonably attainable" ceiling. I'm good enough now to take more than one fight in a match and not always finish in 10th place. I just don't bother because, all things being equal, the more fights you get into then the lower your odds of winning. Sometimes "good enough" is good enough, and sometimes battle royale is all about minimizing your exposure. Depending on your match goals. If it please you to believe that such logic is the mark of weak or inferior player then I can't contradict you. I would probably call it laziness, if I had to pick my own label.
Your observations on the de-sync issue seems to fit a lot of the symptoms of the game. And also completely re-inforces my conviction that improvement is all well and good up to a certain point, and once you've reached that point, wherever it may be, then it's time to stop sweating and start doing whatever it is that makes the most sense to you as a player in order to advance your match goals. I'm a middling player because I've hit my skill ceiling? Because matchmaking is bad? Because lag and packet loss conspire to screw me in one match out of seven? I've stopped caring because most of these things are out of my control, and the ones that aren't would require more effort than anyone with a job and a life can be expected to expend. But that most definitely does NOT mean that I forfeit my right to complain about bad matchmaking. I mean, offer constructive criticism of matchmaking.
I appreciate that your path to success is probably a good one for most players, although to some extent your argument is undercut by your own admission that "the better you get the harder the game gets." I don't think harder matches should scare anyone away from trying to get better, but for me personally the return on the investment would definitely have to be bigger. Much, much bigger.
If you stop posting who will I have to keep me honest??? - 3 years ago@reconzero Yeah, I dunno man. I replied to you specifically because you post a lot and it seemed like we were at odds in interesting ways. At least you seemed to do some hard thinking on stuff as opposed to some other posts I've read which made no sense. So, yeah, I never tried to seek you out just to argue, but according to some it came across that way. I really don't see a point in continuing if all this community is about is just chatting about stuff? When was the last time you saw a post about people who desperately need their own server in a certain region get a "me too" or an upvote? People don't understand that if they did solve that issue, because of ping, it would improve the game for everyone. And on that subject of improvement, do you actually think Respawn reads this stuff? That would be a full time job and I don't think they do. Better late than never to realize this I guess.
And as for me saying that more fights during matches = better experience long term was just advice. I've been there, did what you did and it worked, up to a (very short) point, and I'm super glad I left that behind at the end of season 4.
That's a nice post you did there, honestly. But you know I can't agree with some of it right? I know it's all diminishing returns, and this right here is my issue with the mm. You don't necessarily feel your own improvement because things level up as you do, and perhaps even past you. The honest truth is that when a game is good people will play it win or lose. The very fact that people are posting their frustrations here and keep on playing is testament to that. No one was asking to stomp noobs all day long, that's boring, but also no one asked to be part of a sweat feast 24/7 in the casual mode just to try and keep a positive kd either. You know, there is a misconception across all communities about "the sweaty no life" and the "filthy casual". Neither is correct. All better players are saying is that they are good at something they enjoy and should not have a harder time because of it, they should in all fairness have better win rates/stats. We are all equally entitled to have access and have a good experience if we bother to put in the time, but the way major gaming companies are doing it today with their version of fair matches is not it. I've always said with enough players we do not need intervention from the developer and I stand by that. Just look at what's happening now - some want sbmm and have it already, yet it's not good enough. So you really want it then? You already have all you've asked for? Even with a pure intention it's almost impossible to balance teams correctly.
I keep bringing up Destiny, and for a reason. Only 20% of all their players play pvp. Everyone said it's because of the lack of sbmm. So they brought it back, and we saw a 20% spike in player numbers, but the retention dropped by 10% after a month. So what does that tell you? Most of those players that complained about it only played the mode once a week or so, of course you're gonna get stomped. And that lead to a back and forth with them removing mm and bringing it back. As of now they use loose mm in certain modes, which is an ok middle ground only if you are at the bottom of the skill bracket, better players have it real bad, and guess what, the past 2 days I couldn't even get a match...so what's the point even? - reconzero3 years agoSeasoned Ace@Unitee01
You're right about one thing (many others, I'm sure, but this one sticks in my head): matchmaking is a no-win no matter how they choose to do it. Random will make some people unhappy. Loose SBMM will make others unhappy. Strict SBMM will produce yet another crop of unhappy players. People will always find something to complain about, which is not to lessen their discontent by implying that it's unjustified. It's just an observation on human nature. Everyone is always convinced that how ever it is that something works, it works to their disadvantage.
I loved this, btw: "there is a misconception across all communities about "the sweaty no life" and the "filthy casual". Neither is correct." This is very true, and again is a reflection of the mindset that says you're being screwed over and probably to someone else's advantage. Then again, how could it be any different in an endeavor which is based in on line anonymity, and where you must, by definition, treat almost everyone else as the enemy?
I had no idea Destiny had such a huge percentage of players sticking to pve. Boy, does that make me wish even more that Respawn would go back to that. Or at least create a new extraction-style mode for this game. That wouldn't get rid of live enemies altogether, but I assume there would be far fewer than there are now. I would call that a plus.
Does Respawn read every single post? No, I'm sure they don't. But I would also be willing to bet that they're made aware as trends emerge in these forums and on reddit and wherever else it is that people complain and criticize. Remember though, there's a difference between "this is broken" and "I don't like the way this works." I'm not saying they address the former quickly or often enough, but the latter is another story entirely. Things often work the way they do for reasons only the developer can fully understand... reasons that often make good sense if you're in a position to see the whole picture. And again, not defending EA here - I despise them as much as anyone - but they give the appearance of being a data-driven enterprise, and data seldom lies. It doesn't always tell the whole story, but it never lies.
Lastly, I had a good chuckle over your description of Destiny matchmaking: "As of now they use loose mm in certain modes, which is an ok middle ground only if you are at the bottom of the skill bracket, better players have it real bad, and guess what, the past 2 days I couldn't even get a match." My take away was exactly what it always is: modern games are built with skill gaps that are too wide by about 300%. They're too hard for a less-than-fully-committed player to be good at, create unmatchable sub-populations, and create environments that practially beg their players to experiment with cheating in all its different forms. I know. Not the answer you wanted to hear! - 3 years ago
@reconzeroExactly, no matter what the form of intervention is someone would feel like they are at a deliberate disadvantage because of it. All the more reason to not have it and let things be or at least have modes with it and without it. At least you could work your way up if you wanted to, and it's not like we don't have ranked already for a "fair" experience.
Yeah, I think there will come a time, and I think it's pretty close, where extraction/pvpve would become the new thing. It's been predicted already and I think it's cool if the implementation is done right. I think the big thing here with all of it is just playing in a team with some variation. Which is why solo's will never work in this game.
I get that they monitor trends via reddit and elsewhere, but unless there is a massive spike in something I doubt they care. All the more reason for people to use the "me too" button and upvote, whether it influences them directly or not, given that it's a legit argument of course. Audio is another example where people just refuse to come together. I feel like people are too self absorbed and not looking at the bigger picture unless someone explains it in a video.
I dunno if it's like that tbh. Usually the closer the skill level the sweatier the match. Your basically just trading kills/shots with another player especially in arena type shooters, but in br loot matters. It's not the ideal experience tho either way. But I understand your take. Thing is, if we say many feel like the gap is too wide while only playing occasionally and as a result stop playing, do we really even need to acknowledge them? I mean pvp has always only been for a specific group, now it wants to include everyone outside of this group, hence the mess we have now. - Zulkiers3 years agoSeasoned Ace@Unitee01 "Yeah, I think there will come a time, and I think it's pretty close, where extraction/pvpve would become the new thing."
Titanfall 2
That game is still strong, why would they take players away from that and put them here? It's one of their own games.
You're talking about, or similar to, Attrition and Bounty Hunt from Titanfall 2. Maybe a few other Gamemodes as well. - 3 years ago@Unitee01 very true!
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