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While I don't really care for the rat strategy..it is still a viable strategy for br games.
Everyone has their own play styles some are more aggressive and some are more defensive while some are more stealthy.
I don't play ranked because it doesn't reward in a balanced way and the Mm is hell.
With a system that prioritizes your placement over anything else, I don't blame people for taking that rat strategy to the top. The only problem is, it makes for inaccurate lobbies, and inaccurately rewards players for a job well done when in reality all they have done is luck out in the end and don't actually deserve it.
Should your placement matter in a br? Of course, but certainly not as much as winning the match and it certainly shouldn't out weigh the other important factors that come in the br genre. Ie kills and even damage.
A team that rats and manages to last until 5th place shouldn't be rewarded more than the team who lasted 6th but at least got a single kill.
For the players with a more aggressive style kills should be worth something, otherwise, why even call it a br anymore?
It just turns into rat simulator 2023 with increased odds of wall hacks being used.
If the br ranked system only rewarded wins, I doubt anyone would play it. I didn't play the arena ranked for that very reason. Why should I work my * off, get 6 knocks, over 1k damage, carry my entire bot team, and get nothing for my efforts just because we lost?
It's infuriating to say the least and if you put that into a game mode where there's 60 players and what, 25 teams, it would probably lead to apex's very quick downfall.
You might as well just get rid of the ranked mode entirely and only have pubs.
- reconzero3 years agoSeasoned Ace@XxColdFangxX
We most certainly agree that it would not be popular.
"inaccurately rewards players for a job well done when in reality all they have done is luck out in the end and don't actually deserve it."
This comes perilously close to acknowledging the outsized role of luck in this game. I know it's a factor, and a larger one than people would like to admit, but I also believe that while it can throw any given match to an unworthy victor, I know it will also average out over time and over multiple matches and not favor any one player or squad over another, certainly not in a way that will elevate a lower-skilled squad to an unearned rank. - 3 years ago
@reconzero
I honestly don't know why people don't think luck has anything to do with it.
While it might not elevate lower skilled squads it's still a double sided blade. It would be too easy for higher skilled players to farm lower level lobbies on top of it not being remotely rewarding or satisfying for those that are actually trying to get somewhere in the rankings. It really wouldn't be worth it.
When you think about pubs vs ranked, what is it that sets them apart?
You still get opponent of obvious varying skill in either mode, yet with ranked its more competitive and you have the ability to climb to higher rankings to try and prove your own level of skill.
You make the only way to progress by getting a win in an already very hard to win game, then you don't give the players nearly enough incentive to keep trying for all their hard work.
While winning and being the last squad standing is very much an important factor of br, they are not the only ones that should be considered when it comes to who should get what as a reward.
Even if it is a competition game mode, it is still very much a game.
Get the win however you like, but extra effort should be given its own rewards and not made to feel that the effort was insignificant by an unbalanced rewards system.If a win only progressive system was ever put in place for br, and people did stick around to play it, I imagine the entire lobby would rat until the last circle. Then the 'work smarter not harder' is out the window because there will be no where, where someone isn't there already, and only the sweatiest of players will come out on top in rat apocalypse.
- reconzero3 years agoSeasoned Ace@XxColdFangxX
"You make the only way to progress by getting a win in an already very hard to win game, then you don't give the players nearly enough incentive to keep trying for all their hard work."
This is what I'm saying. What they give people for losing is just so much bunkum to make them feel as if they've accomplished something other than losing, and to make them somehow feel as if they want to come back for more. More what? More losing? I guess this is a long-winded approach to saying that I think people need to dig a little deeper to find a reason to play other than "if I let masters-level squads kill me then the developer will give me shiny object." How on earth does anyone find that satisfying?
"Even if it is a competition game mode, it is still very much a game."
That's the closest anyone has come yet to winning me over on the "reward for losing" argument. You're right. It is still just a game. I forget that sometimes.
"If a win only progressive system was ever put in place for br, and people did stick around to play it, I imagine the entire lobby would rat until the last circle. Then the 'work smarter not harder' is out the window because there will be no where, where someone isn't there already, and only the sweatiest of players will come out on top in rat apocalypse."
Also my point: the sweatiest will come out on top no matter how the game chooses to reward people (or not to reward them). A rank-up-for-winning-only reward system will put the exact same people on top as are on top now. It's the rest of the player base that would get a bit of a wake up call. Much needed, imo.
"extra effort should be given its own rewards and not made to feel that the effort was insignificant by an unbalanced rewards system."
This is a perfect summation of everything that I believe is wrong with every ranked mode I've ever played in any game. Players live in a fantasy world where effort = outcome, and in my experience in gaming this is the case about 50% of the time. Meaning that just as often as not, effort is completely divorced from outcome. Nature of a team-based game? Nature of battle royale? Nature of life? You have to be your own judge on this one. I can only tell you decades of competitive shooters have taught me the lesson that sweat does not payoff in reward any more than lottery tickets pay off with a jackpot win. Another reason why I believe in "smarter, not harder." - 3 years ago
@reconzero
It just doesn't seem to me like it would make for a very good game play experience. It wasn't for arena. So I don't see why it would be for br.
It might prevent the rats from abusing the unbalanced rewards system, but it doesn't fix the other side of the problem.
It isn't reward alone that keeps players coming back. The game experience as a whole also ties into that.
While the apocalypse outcome might be fun to watch, it wouldn't be remotely fun in the slightest to play-at least to me.
If you don't want to think about it in a game setting-think about it in a real life setting. Would it be fair to give credit to your dead comrades when they took out half of the enemy army? Or is it only fair to give you, the sole survivor all of the credit even though you hid a majority of the battle and got the last shot in that ended the war?Saying they don't deserve honorable mentions would be a slap in the face to them and to anyone who come after them..you wouldn't tell the families of the dead their contributions to the war was meaningless because they didn't make it...
and that's basically what this unbalanced system is doing, slapping it's players in the face, because it is telling them that even though they did all of this, killed all of these people, it didn't matter. Their contribution to the match? The game experience? Their team? Meaningless.
The same ideas of properly crediting people can even be applied to the work environment.
Not giving credit where credit is due, in fantasy or in life, makes a lot of people unhappy.Imo it isn't a fantasy notion to want what you're owed for doing extra work.
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