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The code I mentioned is actually LOD for the stationary models, not the characters that move around.
I think the bug in your screenshot is something else. We store lighting at various points in space. We use the closest sample point to light a character. Sometimes you're outside on a roof and the closest point is inside near a dark ceiling. We work hard to avoid this in how we automatically place the sample points, but it isn't perfect.
I just wanna say that I didnt get a single crash after changing back to default and just tweaking a few settings.
For the most part I was playing with V-sync off for no input lag or I was trying with adaptive 1/2.
With V-sync off and adaptive 1/2 the game was crashing very frequently.
I always thought crashing was very weird because the friends im playing with never had crashes but I did, so whats the deal..
They would ask me like "seriously, now again??", so I went back to default which they are using too, and now its not crashing frequently anymore.
I would play with low settings and v-sync off for high FPS and minimal input lag.
I went back to default and havent touched much with lightning or LOD in settings.
Now I can play for hours with no problem, as otherwise it would crash in almost every match..
if this is a "temporary fix" I think its a big breakthrough!
edit: I think the key here might actually be Triple Buffered for some reason..
My friends with default settings are also ofc all using this too..
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