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@Lakario, that's a crash in Microsoft's C RunTime (msvcrt) called from inside Microsoft's speech API (sapi_onecore). It happens after our code has stopped running. Since the crash is in Microsoft's code called from Microsoft's code after our code stops running, I don't know that we can do anything to fix it.
@OrioStorm I have text-to-speech enabled for in-game chat. Is that likely to be related to the issue?
- 7 years ago
I'll do some additional testing and report back if I can conclude this @OrioStorm.
- 7 years ago
@OrioStorm Played 2 games tonight, 1 with TTS enabled (and someone spoke), and one without it enabled. The former crashed when I exited the client, the latter did not. It does seem to be an issue which manifests when that feature is enabled. Not yet known if someone must trigger TTS for it to fail or if it will fail just by being enabled.
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