Forum Discussion
@7empePL wrote:
@ON1MUSH4Yeah, I have the same observations. It seems that Reflex has introduce heavy stutter. I also rolled back to 452.06 and I use Low Latency Mode set to "ultra". However, if you use "ultra", you should not use +fps_max 141, because ultra low letency mode has embedded 138 fps cap for 144 Hz monitors. Use "+fps_max unlimited" to avoid triggering two overlapping FPS limiters (in-game's and nvidia's).
I can also confirm this, tried both 456.71 and 456.55 and I had stutters even though the FPS was great. After reverting the drivers to 452.06 the problem was fixed so I also suppose the problem is with Reflex implementation.
Are you sure that ultra low latency is capping the FPS? If that's the case I don't need to use the driver max framerate cap, gonna try it out.
@CroL0coNvidia's Ultra Low Latency mode does limit FPS to avoid G-Sync ceiling, which means overlaping with V-Sync frequency. For example, having 144 Hz monitor and G-Sync+V-Sync enabled, the ULL will cap FPS to 138. Higher the refresh rate - more significant the cap is (e.g. 189 FPS on 200 Hz). Not sure though, what happens if you disable G-Sync. I suppose that FPS cap will be disabled too, because there is no risk of constant switching between G-Sync and V-Sync.
And avoid using Nvidia's or in-game FPS limiters. Nvidia's has higher input lag than RTSS and in-game has no constant frame times. Use Riva Tuner Statistics Server (RTSS) fps limiter instead.