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Hey guys if you're still keeping up on this thread then I tried changing data centers, just wait on the click to continue screen for a minute or 2 press esc and esc again and near the accessibility you'll see data center. I didn't have the issue my friend did but changing around mostly Oregon GCE1 worked. Try this out it works I think.
- 7 years agoChanging the data center worked for me for 2-3 games, and then returned back to no connections ☹️
I get the same issues with dropping on connect and sometimes on game end. When and if I do ever connect there is no lag, no rubber banding or anything, it only appears to be connections to the matchmaking servers- 7 years ago
https://www.youtube.com/watch?v=9PfFPW9a90w
For anyone wondering, it seems it needs a lot of work indeed. It seems that it's basically DDoS'ing itself with so much packets and bandwith used by every client.
I've noticed that the first match (maybe second too) is always smooth for me, but after that, it starts to * itself until I restart the PC, and cannot play further. All ports posted that are supposedly used by AL are open, but that's not gonna help if there's no update to the client and server side.
So I think the best we can do is to wait for an official response, ETA of the fix, and share the data the devs ask the community for, like the UOTrace and such.
- 7 years agoWhats completely weird is searching on the internet for this issue and the exact same issue happens all the way back to Titanfall 1 with all EA servers.
My UOtrace shows 3 servers that just never respond (Maybe they have ICMP replies disabled?, but this doesn't mean they are broken). However when I do finally connect, I connect perfect, it's about a 1 in 10 chance right now. It's also funny that this has been happening all the way back to Titanfall. So 5 years later.. same game company and same issue, yet hundreds of other games all work perfectly..
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