Re: Game is unplayable due to Desync/Prediction Error
cl_interp_ratio 1 - use 1 if you have no packet loss, use 2 if you have light packet loss, use 3 or 4 if you have heavy packet loss
cl_updaterate 20 - related to server update rate (20 tick) - I tried boosting it to 128 to see if it would help but I don’t think it went beyond 20
cl_forcepreload - 1 to turn on, 0 to turn off. It forces everything to load while connecting to the server so you don’t have to load it later
cl_updaterate 20 - related to server update rate (20 tick) - I tried boosting it to 128 to see if it would help but I don’t think it went beyond 20
cl_forcepreload - 1 to turn on, 0 to turn off. It forces everything to load while connecting to the server so you don’t have to load it later