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86 Replies
- LamicroszX3 years agoRising Scout
That's it. As the title say
based on this
I think the game already have enough way to distinguish enemy like glow stick and other gadgets, not to mention stuff like appearing on minimap if you shooting (which I'm not a fan too but I guess it's here to make suppressor/subsonic ammo worth)
I prefer the way it work back in Battlefield 1 Incursions and Battlefield V. It also make the Recon role more vital and not just pew pew sniping guy.
One thing I can think that 3D spot is need is to spot enemy air vehicle but on the other hand, I don't see any problem with the current system (even I'm solo player who don't use voice chat) Too complex? Come on, it's one tap for ping and two taps for danger. It's not that hard. Well maybe we need to know if my driver see the ping or not. I don't want the game to push even more to being mnimap/UI shooter. It's like you don't trust your eye and now rely on "press Q to check if there's enemy or not"
I know people are pushing to make a game more like Battlefield 4 and seeing Battlefield V as a mistake (It's not!) but it doesn't mean you need to bring everything from that to this game
I don't think I can change anything but I'm voicing my opinion just in case
- OskooI_0073 years agoSeasoned Ace
So DICE is finally giving up on the BFV spotting system of attrition and poor player visibility. They've tried all kinds of ways to fix visibility in the game since removing 3D spotting.
Such as putting red and green lights on soldiers, adding Doritos over soldier's heads in close proximity, and even making soldiers 'glow' brightly in darkly lit areas.
They've tried many attempts at innovating on 3D spotting, but it looks like DICE has come full circle back to the original design used in Bad Company series.
Usually the best design ends up winning in the end.
- BgobbleD3 years agoNew Vanguard
@LamicroszX100% agreed. BFV and BF1 worked great in the end. And was a great way to incentivize the "scouts" role to help the team. Scouts were actually my main in BF1 and BFV because of the spawn beacons and spotting. Those games felt quite balanced.
- sk1lld3 years agoLegend
Better just to wait and see how it's implemented before getting too worked up I would say.
@Ironhead841 wrote:Better just to wait and see how it's implemented before getting too worked up I would say.
Definitely sounds like the best plan. 👍
- ATFGunr3 years agoLegend@Ironhead841 Even money says it will be first too strong, but we’ll have to live with it for the season. They they’ll nerf it to the point of uselessness and we’ll have to live with it for that last season. Then, even though they’ve said there’s more to come… there won’t be any more fixes.
- TTZ_Dipsy3 years agoHero+
Portal allows for 3d spotting and, honestly, it wasn't nearly as bad as I remember. I'm quite looking forward to seeing how this'll work in an official capacity
- cso77773 years agoSeasoned Ace
I don't like the dorito-shooting of BF1/BF4/BF3.
In general this game has way too much spotting, making spotting easier is not really a good thing.
I hope they remove spot when shooting (or decreases time on minimap to ½ a second). BF1 didn't have audio spot and that worked fine.
- UP_Hawxxeye3 years agoLegend@cso7777 Bf1 had that interesting indicator that showed the quarter of the minimap that the shot sound came from
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