Forum Discussion
35 Replies
- Twordy3 years agoSeasoned Ace
This shows only the amount of talent and workforce DICE bled out over the past years... good news, indeed lol.
Me thinks bad news lol.
- SgtHL3 years agoNew Adventurer
There is nobody left to fix the game. Literally everyone with any experience has left. They screwed the development up so badly (starting with BFV) that people left from pure frustration and now they have a couple of newbies who don´t know the frostbite engine at all trying to "fix" the game. Well we can all see how that one is going.
A pistol is more dangerous than an automatic cannon..
we cant talk within the vehicle we are sitting in or even chatt with the other team,
hitreg is from a parkinsons-ward for blind people (ticrate is way too low).
Servers have to be reloaded every round (and they are virtual servers, not real ones) etc etc.
Come on...
They also now NEED a "best seller" now. EA recently lost the contract with FIFA so they are basically screwed. On the last report they literally said that BF2042 didn´t matter because the money comes in from their "evergreen" FIFA. Well that evergreen has now dried out, lol. How´s that for karma/irony.
- sk1lld3 years agoLegend
@GreedosMum wrote:Good news me thinks.
The only way I would believe this article is if EA/DICE actually communicated with us.
- RMEChief3 years agoLegend@GreedosMum thanks, those are some bold statements.
If we get the same amount of content every season, it will speak volumes on how bad this development team is. 1 map, 1 specialist and 2 weapons for an entire season is weak for an entire development team solely focused on this title.
I really hope they "surprise" us with more content, updated maps and Specialists, and at least a Server Browser and some squad management functionality. I’d love to be optimistic but the numbers don’t add up.
If they have “all hands on deck” at DICE, how is a Season One content so lacking?
- 2 weapons
- 1 rocket launcher(with female skin)
- 2 vehicles
- 1 map
- skins
All previous BF titles at this point post launch had quadruple the amount of new content as 2042. Those previous titles also had that laundry list of 100+ features(features missing from 2042) that makes a Battlefield game a Battlefield game.
DICE has been all show and no go as far as delivering content.
- That laundry list of the 100+ missing features common to all BF games. Server Browser, map rotations, a functional squad management UI, no forced spawn in at the beginning of each match.
- Overhauling map design for all maps and adding cover for infantry INSIDE objective areas. To include OVERHEAD COVER because of the omnipresence of the mini Death Stars(Condor and Hind).
- Balancing and adjusting vehicle types and total vehicle numbers for each individual map instead of just throwing every possible vehicle in game into every single map. See ALL PREVIOUS BATTLEFIELD GAMES for reference.
- stop destroying the “Classic” Battlefield experience by cramming in every possible vehicle in game into these smaller classic maps when enabling 2042 specialists for these maps. When the 2042 classes and vehicles are enabled for the 64 player classic maps, DICE throws in the same number of vehicles as the 128 player maps. Is it NOT obvious how this destroys the experience for gamers that mostly play infantry?- More maps like Argonne Forest, Amiens, Operation locker, Metro where there might be ZERO aircraft and maybe 1 tank and/or 1 APC per team, if that.
- Focusing the core 2042 experience based upon 64 player maps.
- RMEChief3 years agoLegend@Psychopski exactly, it is one of these:
1. Barebones team releasing bare minimum content and she is lying
2. Full team that is so bad they can only release the bare minimum and she is telling the truth.
Neither are positive.
The only way this is positive is if they release unannounced content mid-season or the remaining seasons have a considerable more amount of content than Season 1. All of this is doubtful. - DigitalHype3 years agoSeasoned Ace
@AdamonicExactly. Possibly even both. For those hoping for more content in Season 2 and later... be prepared for disappointment. The May developer update with Ryan McArthur and Lars Gustavsson explains that Season 2 will be about re-releasing updated version of some of the base maps. They've reworked terrain, added a bunch of objects (looks like BF4 assets) to provide more cover, and reworked spawn points and territory boundaries.
Lars also explains that future "new" weapons will be existing Portal weapons which they will "Cherry pick" and put in BF2042 AoW gamemodes.We'll get 1 new specialists per seasons so they have more "skins" to sell.
There idea of content for future seasons is Battlepass (which is mostly just skins and jpgs), new in-game store items, mode rotations, and weekly missions.
- Cipax3 years agoSeasoned Veteran
I'd be happy if they followed R6 seasons, as in two new specialists. So one for US and the other for RU throw in some weapons and a few maps.
Let’s be honest. New “Specialist” are basically a new gadget. So let’s not make a big deal about a new gadget that also happens to have a new skin.
Id take BF4 classes with the various gadgets and perks we could swap in and out over “Specialists” any day. Between the BF4 gadgets and perks, there’s a lot more potential ability combinations we can field than we see with any “specialist”/gadget with a skin.
Here are my key issues with this interview:
1) "We are only focusing on BF 2042...no time for anything else...what we want to do" -- This is either a blatant lie or "DICE" is more than likely a pared-down house that would resemble a skeleton crew anywhere else. I honestly wouldn't be surprised if it's like "DICE (team blue)" and "DICE (team red)" kind of setup. Looking at past releases (as others here have said), they are woefully behind by any measure in both depth and breadth of the original release and any subsequent DLCs (specifically season 1 for BF2042). The "no time for anything else" also seems to be an exaggeration as I do believe that they have been working on other things to include BF7 which they said is where their lessons learned will go towards. Lastly, "This is what we want to do" is the same BS statement Todd Howard said about Fallout 76 and recent scathing articles point HEAVILY to the contrary (with Todd "seagulling" and the majority of the leads leave en mass right before the release of Fallout 76). While that is a completely different studio, the behavior of managers appears to be nearly identical.
2) "In three years....powerhouse that DICE deserves to be" ---- DICE doesn't deserve anything, it MUST be earned. This mentality is exactly how they got into this mess in the first place.
3) "I don't want to talk about revenge" -- Not sure if this is a translation issue, but against whom are DICE getting revenge? EA? Themselves? Past managers/devs/QA? The customers?
4) "We cannot let our players down" -- Too late here. The only thing that you can really do is pick up the pieces and try to salvage this game (as well as DICE's reputation / BF as a franchise) by releasing content RICH Seasons with a commitment to trash this "legacy features" PR speak while fixing (i.e. bringing back the functionality of the past) the game. This speaks to the degree of disconnect that they are still exhibiting. It is either DICE being oblivious or attempting to shift the narrative.
The issue with all of this is that DICE (and EA specifically) have a history of ditching projects that are no longer meeting ROI expectations (BFV, Anthem, Battlefront come to mind). Customers look towards a company's past to predict the positive or negative potential of future projects. It's how CDPR was able to hoodwink everyone with CP2077's release (as everyone was expecting Witcher 3 levels of quality) and it is how people are going to more than likely be very wary about any future BF titles. Customers are now expecting a single or maaaybe a double A title out of DICE for at least the next 1 to 2 releases.
IMO we are going to get a few articles down the line (6-12 months from today) talking about the same development woes as Fallout 76 with a dash of Hero Shooter trend chasing. But this is just a customer looking from the outside in...we'll see I guess.