Forum Discussion
35 Replies
- Mackstan713 years agoSeasoned Ace@-DFA-Thump [insert mic drop sound here] well said.
- BFI-KinJO1873 years agoRising Scout
DICE's recently-appointed general manager.. That says it all.. All the veterans are gone for having an opinion..There staff turn over is a joke and probably just get ordered about by the shirts in head office. The team they have now have no clue and you can see it in there interviews.
There community manager is a waste of space and bores the life out of me as he has no go in him.. this new dice team sucks tbh!
- LlamaWithKatana3 years agoSeasoned Ace@GreedosMum Since EA had intention to sell no wonder they are short on everything.
@Psychopski wrote:I’d love to be optimistic but the numbers don’t add up.
If they have “all hands on deck” at DICE, how is a Season One content so lacking?
- 2 weapons
- 1 rocket launcher(with female skin)
- 2 vehicles
- 1 map
- skins
All previous BF titles at this point post launch had quadruple the amount of new content as 2042. Those previous titles also had that laundry list of 100+ features(features missing from 2042) that makes a Battlefield game a Battlefield game.
DICE has been all show and no go as far as delivering content.
- That laundry list of the 100+ missing features common to all BF games. Server Browser, map rotations, a functional squad management UI, no forced spawn in at the beginning of each match.
- Overhauling map design for all maps and adding cover for infantry INSIDE objective areas. To include OVERHEAD COVER because of the omnipresence of the mini Death Stars(Condor and Hind).
- Balancing and adjusting vehicle types and total vehicle numbers for each individual map instead of just throwing every possible vehicle in game into every single map. See ALL PREVIOUS BATTLEFIELD GAMES for reference.
- stop destroying the “Classic” Battlefield experience by cramming in every possible vehicle in game into these smaller classic maps when enabling 2042 specialists for these maps. When the 2042 classes and vehicles are enabled for the 64 player classic maps, DICE throws in the same number of vehicles as the 128 player maps. Is it NOT obvious how this destroys the experience for gamers that mostly play infantry?- More maps like Argonne Forest, Amiens, Operation locker, Metro where there might be ZERO aircraft and maybe 1 tank and/or 1 APC per team, if that.
- Focusing the core 2042 experience based upon 64 player maps.
Good post with some very valid points and I agree BF2042 is lacking in so many areas when comparing to earlier BF titles.
- BR-DuaneDibbley3 years agoSeasoned Ace
@-DFA-Thump
I wanted to chime in here as all those blatant and obvious lies in that statement annoyed me so much. But you summarized it extremely well.
One specific thing to add maybe: They even mentioned Ripple Effect studios explicitly and AFAIK they are responsible for all the Portal stuff. Yet we did not see (almost) any new content added there. If a whole studio would really be committed to bring new content to Portal, then in 8 months this would have gotten us MANY new maps as the effort to converting old ones is much less than creating new maps. And even if they would have to re-create them (which I doubt), they could do a 1:1 copy of the older maps. Great posts @Psychopski and @-DFA-Thump !
That Rebecka Coutaz expresses that DICE will focus entirely on Battlefield in the next 2-3 years to come is of course somewhat great news to the players who likes this game, as it should all everything equal increase the chances of us (the customers) getting something that actually works and is enjoyable, fun to play.
However, based on what they have been working on for the recent 3 years and the terrible poor and low quality outout we got from them, it is not by itself great news. From all the truly tangible stuff we have available to us, it indicates DICE have 100+ staff sitting making great sales & marketing splashes and YouTube videos. While only 1 developer is left to sit and try and stitch together some kind of minimalistic shooter game, picking off ideas from some other FPS games already released to the market by their competitors.
Many of the most experienced game designers, map and sound engineers and developers started leaving already during the end of BF1 development and it continued through the BFV game cycle. So the brain drain has been very substantial and it shows especially now in the BF2042 version, which is only a pale shadow of what a Battlefield game should be.
A bit hollow that moral speech there from Rebecka, as its solely EA/DICE that decided to speed ahead and release this disaster to the market, all while knowing very well that the contents was much sub standard. Proof of their dire state is the very minimal number of proper bug fixes we have factually seen since launch. And subsequent also the very very long delay from launch till the release of season1. And when it finally came, the extremely little new content we got from it...
No doubt that the BF2042 disaster has hit EA/DICE hard, further adding to the staff turnover, as many new hopefuls properly packed up to move on as fast as they had arrived. Currently EA/DICE have more than 40 roles still open just for the Stockholm office...:
43 lediga jobb för Dice i Stockholms Län - 23 juni 2022 | Indeed.com Sverige
- BR-DuaneDibbley3 years agoSeasoned Ace
@CyberDyme wrote:No doubt that the BF2042 disaster has hit EA/DICE hard, further adding to the staff turnover, as many new hopefuls properly packed up to move on as fast as they had arrived. Currently EA/DICE have more than 40 roles still open just for the Stockholm office...:
43 lediga jobb för Dice i Stockholms Län - 23 juni 2022 | Indeed.com Sverige
Have you actually checked the job offers? 😉
With very few (I found 3 when skimming the offers) exceptions those offers are either for jobs not related to actual SW development but again for managers and the others (the majority of the offers) are for other companies that just name Dice in the text.
- LlamaWithKatana3 years agoSeasoned Ace@DuaneDibbley do not underestimate managing role in development process. It is still plays a big role. Especially when you need to make a plan and hit deadlines. Quality are on programmers and artists but making em all work in one direction is manager job.
- BR-DuaneDibbley3 years agoSeasoned Ace@LlamaWithKatana
I am myself an rather experienced C++ developer with almost 20 years of experience in the field. And sure, for project management you need a few good managers and POs and as developers having a good scrum master cannot hurt to shield you from management requests and to make sure you can do your job. 😉
But at the current state where there are no developers left, hiring new managers does not help. - LlamaWithKatana3 years agoSeasoned Ace@DuaneDibbley they can hire few extremely effective managers to fire those who is still there XD
Though I agree they should prioritise developers over managers and especially keep developers and not exchanging them for new blood.