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UP_Hawxxeye's avatar
2 years ago

It seems they did an incomplete stealth fix to the scope glints

According to tests done by TheCadWoman

https://youtu.be/fONOF6VJN-k?si=C6T8T6dpOiSm_J0t&t=225

They short of fixed most of the x4 scopes to not have glint like the 7.0 patch notes said they would. But the ACOG on the SVD still has glint

and x5 scopes still have glint even thought the patch notes said that only the x6 or higher scopes will have it.

I hope they will get to fixing the rest of the x4 and x5 scopes and also add some tooltips to warn about glints

6 Replies

  • @UP_Hawxxeye Glint on the 4 was a bad decision, personally I’m kind of ok if they have it on the 5. What they should have done better is the varying glint off of any scopes. It should also require there to be a light source to provide that glint. If you’re shooting with the sun behind you, there should be way less glint. Smaller scopes would kick less light, a 4 could just occasionally ping a bit if you’re scanning and facing the sun direction, while a 12 would blaze like the sun itself lol. You can see where I’m going.
  • just remove the glint, these shiny weapon skins would stick out more then any scope ever would. even if you want glint in the game make it GLINT not a constant hologen spotlight. 

  • Lady_One's avatar
    Lady_One
    New Ace
    2 years ago

    @ATFGunrYou're missing the point of glint. If things were realistic, there would be no glint, because scopes have those honeycomb things, and/or anti-reflective coating, and whatever other reasons. Glint is so you can see faraway snipers; the map, location, angle relative to something that isn't you should not matter.

    It might not stick out to you due to how bright it is, but Manifest is a night map. Nevermind all the other weather events on a plethora of maps that introduce something that blocks the sun, most notably Orbital, Hourglass and Spearhead. Getting in a shadowy spot is not too hard.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago
    @Lady_One
    the glint in 2042 is extra rubbish because it pieces through the smokescreen. So against a sniper who is a noob enough to not scope out much, you can drop smoke when countersnipe at the white star inside the smokescreen.
  • Lady_One's avatar
    Lady_One
    New Ace
    2 years ago
    @UP_Hawxxeye I have criticisms about the scope glint too. It shouldn't happen at close range (say, <50m?). It should be in the description of each scope, and it shouldn't get obscured by headglitching (though headglitching shouldn't be a thing in the first place, but hey).
  • creepnpeep's avatar
    creepnpeep
    Seasoned Ace
    2 years ago

    Scope glint has always been poorly executed in BF games.

    Scope glint would be better if there was an occasional glint every so often. Say every 5 seconds.

    Glint should be just that. Glint.

    Not continuous shine like a torch.

    Glint should serve to provide a clue as to the whereabouts of a sniper. Not an f’ing great beacon.

    Dice have never managed to get it right, like a lot of things.

    They trap themselves in an endless cycle of trying to balance one weapon against another.

    And this is what we end up with - mechanics that defy logic or physics.

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