Forum Discussion
521 Replies
- ChrisAWJBethel4 years agoSeasoned Ace@tyl0413 Like I said to Trokey, all they need to do is shrink each map, cap the bot count at 32-40, and disable progression. They did it for Battlefront II- why can't they do it now?
- tyl04134 years agoSeasoned Veteran
@ChrisAWJBethel wrote:
@tyl0413Like I said to Trokey, all they need to do is shrink each map, cap the bot count at 32-40, and disable progression. They did it for Battlefront II- why can't they do it now?Control, they wanna control everything, change, remove, alter any parts of the game any time.
We need dedicated offline mode and it can be with disabled progression, if that is the problem.
Star Wars Battlefront 2 has it. I mean a lot of fans have been asking for this for years, so why they do not add it at some point? Is the reason that they want to have a kill switch to force people to buy new game when they turn off servers?
- Jesse1654 years agoSeasoned Ace
@TerofishyIt probably will be offline eventually like it was added in Battlefront 2. Just not at launch.
- tyl04134 years agoSeasoned VeteranAnthem was gonna be a good game just not at launch
- ChrisAWJBethel4 years agoSeasoned Ace@Jesse165 Keep in mind people said the same thing about Battlefield V (I think).
- Jesse1654 years agoSeasoned Ace@ChrisAWJBethel Yea but that one only had the War Stories (that can be played offline) and the Combined Arms missions. It's bots were never made for the multiplayer modes to begin with.
2042 is different and like Battlefront 2 they could make them available offline later after we see how they are in the online matches. Having bot support without offline support is the most pointless thing ever.
The whole purpose of having bots is to provide a fallback mode, a way to play the game if the servers are down or if you have connection issues. The pandemic made things much worse as far as internet traffic and routing because of a lot more people working from home.
Not having an offline mode means that we are dependent on factors (like routing or server availability) that are completely outside of our control.
Not having offline support also decreases the perceived value of the game because it essentially has a kill switch at its core. I personally consider the lack of offline support deeply anti-consumer.
It turns games into perpetual rental services, it puts an expiration date on them.
Depressing time to be a gamer, honestly. Instead of being excited about new releases these days the first thing that comes into my mind is "what's the catch? what did they screw up this time?"
- Trokey664 years agoSeasoned Ace
@tyl0413 wrote:
@Trokey66Even if that was true which it isn't, they should put it in there anyways so when hardware gets there we can play the game forever without having to rely on EA wanting to keep the game servers open.I give up......
@Trokey66 I highly doubt that processing power of modern computers is a limiting factor.
We were playing onslaught with 32 bots in Unreal Tournament 2004, almost 20 years ago with single core CPUs.
And before you dismiss the AI, just consider that the game had vehicular combat with both ground and air vehicles as well as objectives and a power node network that needed to be conquered, linked up in the correct order and defended in order to gain access to a final reactor that needed to be destroyed.
The same was true for Unreal Tournament III from 2007.
If single core CPUs from 2004 could handle this gracefully, I'm sure today's CPUs would handle 128 bots without much difficulty.
Even if that wasn't the case. the number of AI could be reduced to a more manageable level for self hosted OFFLINE matches vs. bots.
Excuses like these really don't hold up to scrutiny in a world with multi-core CPUs with hyperthreading.