@edgecrusherO0 wrote:
But his hacking is extremely binary and doesn't really have much nuance/variety. Hold hack button for a few seconds and you're done. Vehicle has temporary protection from further hacks for a bit. There's no real vehicle counterplay to the hack, no ability to get aggressive/riskier to repeatedly hack a single vehicle at great risk to yourself.
Definitely this, and as another said, 3s hack for 10s disable - it's OP and stupid.
Why do hacks disable all weaponry??? Think of tanks loading shells and then firing. Hacking disrupts manual physical actions???
Even electronically operated HMG's operating on a closed loop like a lightswitch - Button on, electric current connects, HMG fires. How and why the hell is that getting hacked? It feels so stupid, and not enjoyable, competitive, or balanced. There's no two way communication involved, how do you "hack" an electric current?
A Balanced Solution:
Hacking air-vehicles should forcibly autopilot them. Enable all weaponry, but unresponsive controls. That's a sitting duck for an M5, and causes crashes when timed skillfully. Jet auto-pilots should attempt to fly 5 deg upwards low-velocity, as posted above. Tank weaponry should still work, but gunner visions should be blanked out, and tank lock-on weaponry also shouldn't work.
Rao should be risk v reward: Let the hack persist as long as Rao holds it, max 15s. (8s to tanks) The hack ceases when Rao does. Auto-spot reveal Rao to enemies during hack. Since heli's are autopilot-immobile, they're at huge risk. Since their guns work and Rao is spotted, he's at huge risk. Everyone sees the Heli, but it'll take a moment looking around to find Rao, so this balances as a risk-reward way to take down heli's and remove the stupid "oh, now i magically can't do anything for 10 seconds." Tank turret limitations may prevent shooting Rao, so less duration.
The skill & fight is then still fully in the hands of both players, unlike now.