Forum Discussion
14 Replies
- Kona_uk3 years agoSeasoned Ace
Why get rid of scope reflection?
You are the worse team players in the whole game just sit in a corner whilst your team mates do the leg work.
Sniper's do not heal do not communicate just think your the best as you sit at edge of map with a 10-0 k/d
If there was a hardcore mode i would be the one shooting you as your a waste of a team slot.
So in game i smoke you out sit in front of you if your on my team until you act as a team player.
Harsh;
Custom maps and custom settings, you a completely missing the point. Your assumption of a "stranger" joining your team and playing that way is true, I'll give you that. This is where the word "team" comes into play, open your mic up and talk to your team mates. If you find someone who can't plat as a team member then choose better players, the reality is it is an unrealistic feature of the game to curb just what your talking about, however it still doesn't change those type of players.
Sure, keep the flashlight on your head for the children, custom game servers, not so, and face it, that's just reality but you do have legitimate points, right on..
- @Kona_uk You've summed it up perfectly.
Scope reflections are a balanced counter for hidden snipers expecting to get kills at a great distance. Anyone complaing about scope reflections and wanting them removed is just a scrub lol.
I also love how easy it is for Zain to delete snipers with his airburst haha, it's hilarious. GG But you already have the death cam, right? So, being a "hidden sniper" doesn't really apply anymore.
It's just stupid that scopes on ANY rifle have "scope glint" in year 2042 since the technology to mask it has been around for decades already.
- @Ironhead841 It only applies for ranged scopes, and at the end of the day it is just a game.
I get that but like I said with the kill cam and now with the new "ping" location system, being a "hidden sniper" is virtually impossible anyway and having a big shiny spotlight on your rifle saying HERE I AM! is just kind of obnoxious.
- UP_Hawxxeye3 years agoLegend
Scope glint/glare has a good reason to exist
However I wish there was a more flexible system for it.
Instead of a permanent light, I think the scopes should be glinting for like 30 seconds after the sniper has done a shot with his gun (aka be at a "Compromised status")
This way one sniper who is being a more realistic sniper who does mainly recon for the team through the scope and does not touch the trigger unless there is a high value target with a good chance to be killed, will not glow like a lighthouse 24/7
This will be the same experience for the average sniper who is taking lots of constant shots from a distance but different for someone who actually plays like an real sniper.
Personally the snipers that bother me the most are those who shoot constantly from their perch
Also I feel that if someone is using a high power scope from really close, they should have even less glow when they are close. Right now the no glint distance is 20m but I think it could go up to 30m.
- creepnpeep3 years agoSeasoned Ace
I agree with this thread.
But I have also learned that any suggestion we make fall on deaf ears.
Community managers don’t even reply most of the time and the devs never address any suggestions or issues we raise.
I’ve lost count how many times I’ve tried to give them the heads up about issues or improvements that could be made.Literally pointless.
The portal element of this game could be so much better if they just listened - or even played their own game now and again!
Many bugs and glitches remain and they will NOT be addressed, be sure of that.
I’ve now given up trying to help identify bugs and glitches.
Sadly, this is yet another BF game that doesn’t fulfil its potential.
This is also why I no longer buy premium.
Paying for premium means you should get a premium product. And sadly that just isn’t the case.
Don’t get me wrong, I do like this game and I would not switch to another game.
I did a screen share with a friend and he showed me him playing COD.
My god, was COD bad.
seriously, it was terrible and doesn’t stand up to BF.
That said, it is sad that the devs of BF don’t seem interested in polishing the game or listening to us to improve the game.
I can tell you that I have spent months making servers in portal. I have around 15 of them.
I have coded in ALOT of crazy stuff in my servers to make them a hoot to play.
I have a regularly following on my servers.
Just a shame that we aren’t given more tools to make this game shine.
- UP_Hawxxeye3 years agoLegend
@creepnpeep
They do read these, they just do not always reply and/or do not always decide that something needs changing.
I know at least 2 cases where issue that I reported got (eventually) fixed in spite of few few people knew about them.I did not got a reply but they did fix the issues I reported.
If you are looking for replies, sadly Twitter is the best place.
In custom servers the option for "ON?OFF" should be there, in regular game mode at the VERY least make it only visible through the opposing riffle scope/sights, UNDER ZOOM CONDITIONS.
- T0TALfps3 years ago
DICE Team
Appreciate the suggestion in that it should be a toggle setting within custom experiences, will send the suggestion through.
In All-Out Warfare, however, this is a balancing mechanic to have some detrimental effect on a individual who may be way off in the distance. Certain scope zooms have scope glint, lower zoom does not. Its the pay off for having the ability to be far from immediate danger and this is something that has existed in multiple Battlefield titles. - @T0TALfps I'd appreciate someone at Dice acknowledging the broken 3rd person aiming in tanks.
Maybe it's always been broken in previous battlefield titles but 2042 is the first time I've had to use it due to the 2042 transport chopper meta plus Sundance and Mackay. - UP_Hawxxeye3 years agoLegend
@T0TALfps wrote:Appreciate the suggestion in that it should be a toggle setting within custom experiences, will send the suggestion through.
In All-Out Warfare, however, this is a balancing mechanic to have some detrimental effect on a individual who may be way off in the distance. Certain scope zooms have scope glint, lower zoom does not. Its the pay off for having the ability to be far from immediate danger and this is something that has existed in multiple Battlefield titles.It is a fair tradeoff for balancing shooting from far away
But what when someone is not shooting for quite a while?
I am avoiding ADSing to scout for enemies because someone might see the glow before I even decide to shoot anyone.
In every depiction of snipers in movies etc show them spending a lot of time looking through that scope and waiting. We cant do that in BF because that gives away ones position prematurely.
I believe the idea of someone not glowing if they had not shot at anything for a long time is not that game breaking.
I am aware that we can just use the SOFLAM as binoculars instead but that definitely introduces a delay in case a good opportunity arises, and it also has its own red glow too..
- creepnpeep3 years agoSeasoned Ace@T0TALfps Firstly, regarding balancing:
Yes, I get why glint was added. But it hasn’t been implemented correctly.
Glint in the game is basically a torch, and this is not right.
Even when you are inside a building looking out of a window, you give off glint which is wrong.
If you’re aiming away from the sun, you give off glint, which is wrong.
What the devs SHOULD have done is make the scope give off a flash of glint every 3-5 seconds when the sniper is ADS. Like a flicker. NOT a constant torch shine!
Been saying this ever since glint was added to BF games!
Now, regarding portal:
We absolutely should have the option of turning glint off.
“Our tools, your rules”, right?
Then give us the tools to make the game play how we want.
Dice has given us 80% of customisation tools which is great, but there are still some pretty basic elements missing.
In portal, we want the game to play how WE want it to play - that’s the idea of portal.
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