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Re: Why does the new scoreboard show fake scores?

@Straatford87 Would love to get an answer from the team on why they felt the needed to make the scoreboard function on an entirely different scoring system that's not reflective of the in-game scoring system that previous games have used.

13 Replies

  • Psubond's avatar
    Psubond
    Legend
    4 years ago

    they had one job in 3 months.  make a scoreboard and the still ****ed it up

  • You get placeholder numbers because there wasn't any underlying score system developed for this game, just an XP system. Another crucial failing of this games design.

    I did my take on why this is a bad mistake in another thread and hey-presto, here are the results of its implementation.

    It's took 3 months to developer a few UI elements to show whilst holding down a key. What a misery the development process is for this game. When will they admit that the state of the game engine is currently utter trash?

  • edgecrusherO0's avatar
    edgecrusherO0
    Seasoned Ace
    4 years ago
    @LeMairyHuff Does it actually not exist? I mean, from what I can tell it's beyond barebones. As if they couldn't use any work from previous BF games and had to put together the minimum-viable-product version of it for this game and lost all the nuance that rewarded players for cool stuff and rewarded/encouraged teamplay...

    I'm hoping DICE answers honestly, even if it's a bad answer, because 3 months to build a fake scoreboard when the game is a dumpster fire is uh...like...really, really, really, really bad and makes me wonder why on earth the team thinks they have the ability to turn this almost completely sunken ship around.
  • LeMairyHuff's avatar
    LeMairyHuff
    4 years ago

    @edgecrusherO0There is not a score system. It does not exist. They didn't even manage to get that out the door and probably cut it. I think what happened was EA was totally incapable or operating under COVID remote status. Of course, their player base pays for it as they do with all these conglomerate money making machines.

    The problem which they won't admit is that it's not just the game which is lacking functionality, consistency and stability, but the Engine also. It's like putting a car back together with broken tools. Inevitably, it will be a mess until the tools are sorted. The real fixing will be done when the engine is stable but I don't think they will do it. It's incredibly costly to develop a game engine anyway, let alone a game. Everything they are putting in will be inefficient performance wise and probably hobbled together with not much effect. You can also wave goodbye to all game projects which planned to make use of this same version as those will also likely be delayed.

    Either way, if they don't redeem this game, they will lose complete trust in their player base as it's their staple title.

  • Psubond's avatar
    Psubond
    Legend
    4 years ago

    how much you guys want to bet the actual development cycle for this game was less than a year?


  • @Psubond wrote:

    how much you guys want to bet the actual development cycle for this game was less than a year?


    From the various official sources we now know that 18 months out of the approximately 3 years of total development time was actually spent on fixing a totally broken Frostbite engine. 

    So that leaves a remaining of around 18 months for the game development itself.  However, we do not know how much work on the game development time that was lost in the initial phase, until they pulled the plug and said STOP.  And decided that the Frostbite engine was so broken that that needed a substantial rework first. 

    I would expect 4-6 months at a minimum, before that decision was made.  Some of the initial game design work and fundamental code objects could potentially be recycled still with the now near new Frostbit engine, but arguably a lot went lost and had to be done from scratch.

    More substantial is it however the radical game design and philosophy was still changed in the latter part of the game development process, to drop all the BattleRoyal aspects of the core game area and then save what could be saved and make it into a bare-bones Conquest/Breakthrough gaming area instead for a sustained gameplay for 128 players on two teams instead of the BR.

    But its obvious that the time had run out, so no time left to implement now all those legacy BF features that actually had all been scrapped because they were not needed at all in a Battle Royal game.  Also why I question what XP triggers they now have plugged onto the servers to now actually properly track our XP progress during live gameplay.  (mind you, we do not have the 'legacy' Battlelog.com either, to track our soldier's ranking up...) 

    The terrible end result and impact has been devastating to this franchise, as they released a Battlefield game that was missing all the core functions/features that makes a Battlefield game:

    • No proper squad commands or functionality
    • No in-game detailed scoreboard or end of match scoreboard
    • No soldier classes
    • No VOIP
    • No server browser
    • No persistent servers, where full teams and squads roll together into the next game round
    • No servers that run cyclic through all the maps in sequential rotation
    • No team Death Match and other classic game modes
    • Etc etc...

  • @LeMairyHuff wrote:

    You get placeholder numbers because there wasn't any underlying score system developed for this game, just an XP system. Another crucial failing of this games design.

    I did my take on why this is a bad mistake in another thread and hey-presto, here are the results of its implementation.

    It's took 3 months to developer a few UI elements to show whilst holding down a key. What a misery the development process is for this game. When will they admit that the state of the game engine is currently utter trash?


    So true, when discussing them adding a scoreboard back in December I pointed out that it would be a fail because the underlying XP system doesn't track actions for score in any way resembling past BF titles. You can't show an end of round score based on team play stats the game doesn't generate or track. 2042 is flawed and lacking at the most fundamental levels compared to previous entries. Adding a scoreboard is meaningless if the game doesn't have a proper scoring system in place. It's a bandaid fix for a game that needs a heart transplant.

  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    4 years ago

    I guess scoring got turned into a legacy feature. The previous leadership at DICE sure botched this game up.

  • LeMairyHuff's avatar
    LeMairyHuff
    4 years ago
    @TheCompton73 Yep. It's amazing that people still argue that this was not a BR game in other threads. BR doesn't need to make use of score when the end goal is not score, but to eliminate players. Most of the features aren't there as a BR doesn't need them. If you were going to create another instalment, you'd start with a base feature set. Any Game Developer could tell you that.
  • @Psubond Wouldn't be surprised if they started to take the pre-orders first before starting development in June/July.
  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago
    @LeMairyHuff it was definitely not built for Conquest, Breakthrough, and Rush. All the game modes had to be BR, last man standing, or like Hazard Zone where there are no tickets, so kills and deaths don't matter.

    Also, it feels like the entire progression system (or lack of one) is that way. The mastery levels and tiers don't align in any logical fashion. You can barely tell how much XP you have or how much you need for the next rank. There is no page listing the next upgrade that you are close to. All of that is gone. Scoring for basic things is a flat score (5 XP for a heal and a repair, instead of the amount of healing/repairing). All of it feels like it was made for another game and they brought the traditional game modes back and put them in AOW at the last minute. Even the maps don't feel like they were made for those modes. Kaleidoscope for BR with the last circle at the Data Center, now that makes sense.
  • @Adamonic It's been a while but I came back to the game.

    Unsurprisingly half of the maps have changed because the last-minute flag point development was terrible and was obviously rushed. The game has come a long way but it's still cobbled together with spaghetti. It's very evident when you see blatant visual bugs that should not be in a game released 2 years ago.
  • SharpGoblin's avatar
    SharpGoblin
    Legend
    3 years ago

    Good that you braught this thread up again. For the first time I was able to realize how the scoreboard works.

    And now I know that I can forget asking myself how the score relates to the XP gained.

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