Revert ammo count change for underbarrel GL/smoke/incendiary (not SPH)
Hi.
This was not listed in the changelog (only for the other grenades and launchers etc), but the ammo count for underbarrel 40mm GL / incendiary / smoke got reduced. Doing this because of 1 "small" map is not really ideal and good gameplay design, it doesnt fit with the other maps which are mostly big.
Only 1 is not suitable for the big maps of Battlefield (versus CoD) and it has never been that low even in the past with Operation Metro / Locker. Thse kinds of maps will always get spam anyways - especially from the much more powerful SPH and XM which are much more useful anyways. Thats what I see now.
We cant even do smart smoke shots and rush forward properly now because of too little ammo, like why?
Revert please.
** EDIT November 16th; **
-> SUGGESTION FOR SHARED AMMO POOL!
Examples if you equip all types:
- Previously you had 3 of each for a total of 9.
- Currently you have 1 of each for a total of 3.
- New suggestion: shared ammo pool of maximum 5 total (or at least 3 shared).
That means if you fire 3 HE, you have only 2 smokes or 2 incendiary left or vice versa.
THAT sounds like a good compromise and good balance, right? Its also similar to previous BF games ie. BC2 had 4 in ammo, BF2 (2005) had 5.