Forum Discussion

RaginSam's avatar
RaginSam
Seasoned Ace
2 years ago

So I tried a Controller for a few days

I've been trying out a controller for the better part of this past week to see if Aim Assist is really that strong, it is.

One issue I had when playing against Console players is that they would shoot me before I could even see them. I believe one of the culprits for this is that you can actually track enemies behind the wall near the edges at times! It's especially noticeable when playing on the C objective of Redacted, you can actually fully track enemies through the thinner-walled structures. When I was complaining about Consoles feeling like they're on a different time line, or that PC players are placed behind them a tick, I think this contributed to that quite a bit. I still believe there is something up with Lag Compensation though. I'm kind of a night owl, and playing late at night becomes very frustrating.

There is near ZERO recoil with the weapons that I normally use, like the M5A3 and PP-29. With Smg's, I was confidently hitting targets that I wouldn't normally bother with. Less recoil also means less spread. Everything was a laser basically. With TTK being so low, this is a huge advantage.

Snap to Target and Rotational Assist are no joke when using a Shotgun, I RARELY missed a shot. I was using my alt account when testing this, and I managed to get 90.7% accuracy with the MCS-880! I didn't use it prior to using a Controller, and that accuracy is with over 200 kills. I'm definitely not that confident, or accurate with a mouse.

Overall, it just felt like I didn't have to concentrate as hard because the aiming was mostly taken care of. This allowed me to focus more on my movement, which let me play aggressively more confidently. I performed relatively similarly when switching back and forth, but I also have 1,000's of hours under my belt playing shooters with MnK.

Some thoughts for future balancing.

- Recoil should not be reduced by 25% for Controller players. Maybe 10-15%, but 2042 already having fairly low recoil to begin with, 25% reduction seems like a bit much.

- Snap to Target should be reverted to either what previous BF games had or somewhere in between 2042 and BFV.

- Rotational assist should NOT track through ANY walls, or the edge of walls. I don't think that this was intended, but this really needs to get cleaned up.

It was an interesting experience. I think it's easier for new players, especially using iron sights to land shots when using a Controller. It can take several hours to get acclimated with how aiming works in a new Shooter game when using MnK. Regarding Crossplay, I think that it's less of an issue now and it has more to do with how the different assist are tuned.

46 Replies

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.15,966 PostsLatest Activity: 5 minutes ago